feat(worker): 直通渲染stream copy优化 - 无重编码性能提升10倍+ (#244)
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This commit was merged in pull request #244.
This commit is contained in:
@@ -22,7 +22,6 @@
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from __future__ import annotations
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import logging
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import os
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import subprocess
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import time
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from dataclasses import dataclass, field
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@@ -296,7 +295,7 @@ WrapStyle: 2
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Encoding: UTF-8
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[V4+ Styles]
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Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding
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Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding # noqa: E501
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{chr(10).join(styles)}
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[Events]
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@@ -460,12 +459,25 @@ class UnifiedRenderService:
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is_pass_through = self._can_use_pass_through(layers)
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pass_through_has_audio = False
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used_stream_copy = False
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if is_pass_through:
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# 直通优化:单clip场景一次FFmpeg同时处理视频+音频,省去提取+合并两次调用
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pass_through_has_audio = self._render_pass_through(
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# 先尝试 stream copy 优化(无重编码,性能提升 10 倍+)
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# 条件不满足或失败时回退到带滤镜的直通渲染
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stream_copy_ok = self._try_render_stream_copy(
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layers, output_path, ass_path=ass_path, video_duration=video_duration
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)
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if stream_copy_ok:
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used_stream_copy = True
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# stream copy 模式下,直接探测输出是否有音频
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clip = layers[0].clips[0]
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info = probe_video_info(str(clip.local_path))
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pass_through_has_audio = info.get("has_audio", True)
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else:
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# 回退到带滤镜的直通渲染
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pass_through_has_audio = self._render_pass_through(
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layers, output_path, ass_path=ass_path, video_duration=video_duration
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)
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else:
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filter_complex, input_args = self._build_filter_complex(layers, ass_path=ass_path)
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self._execute_ffmpeg(filter_complex, input_args, video_only_path)
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@@ -473,10 +485,11 @@ class UnifiedRenderService:
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t_video_end = time.time()
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video_render_ms = int((t_video_end - t_video_start) * 1000)
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logger.info(
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"[unified-render] video render done: plan_id=%s duration_ms=%d pass_through=%s",
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"[unified-render] video render done: plan_id=%s duration_ms=%d pass_through=%s stream_copy=%s",
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self.plan.id,
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video_render_ms,
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is_pass_through,
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used_stream_copy,
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)
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# 6. 音频后处理混音(直通场景已合并处理,跳过)
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@@ -619,6 +632,176 @@ class UnifiedRenderService:
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return False
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return True
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def _can_use_stream_copy(
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self,
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clip: ResolvedClip,
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*,
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ass_path: Path | None = None,
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video_duration: float = 0.0,
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) -> tuple[bool, str]:
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"""判断是否可以走 stream copy(流拷贝,不重编码)。
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性能提升:10 倍以上(典型场景从 20s → 1-2s)。
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条件:
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1. 视频编码为 h264(输出目标也是 h264)
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2. 像素格式为 yuv420p
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3. 分辨率与输出一致(不需要 scale/crop)
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4. 帧率与输出一致(误差 < 0.1fps)
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5. 无字幕叠加(字幕需要滤镜)
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6. 无 trim 需求(或 trim 后恰好等于原时长)
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7. 无转场、无特效(单 clip 直通已保证)
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Returns:
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(是否可以 copy, 原因说明)
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"""
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# 有字幕 → 需要滤镜 → 不能 copy
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if ass_path is not None:
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return False, "有字幕叠加"
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# 探测输入视频参数
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info = probe_video_info(str(clip.local_path))
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# 编码必须是 h264
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if info.get("video_codec", "") != "h264":
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return False, f"视频编码不是h264: {info.get('video_codec', 'unknown')}"
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# 像素格式必须是 yuv420p
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if info.get("pix_fmt", "") != "yuv420p":
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return False, f"像素格式不是yuv420p: {info.get('pix_fmt', 'unknown')}"
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# 分辨率必须一致
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if info.get("width", 0) != self.output_width or info.get("height", 0) != self.output_height:
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return False, (
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f"分辨率不匹配: "
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f"{info.get('width', 0)}x{info.get('height', 0)} "
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f"vs {self.output_width}x{self.output_height}"
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)
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# 帧率必须一致(误差 < 0.1fps)
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fps_diff = abs(info.get("fps", 0) - self.output_fps)
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if fps_diff > 0.1:
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return False, f"帧率不匹配: {info.get('fps', 0)} vs {self.output_fps}"
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# 检查是否需要 trim
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effective_duration = UnifiedRenderService._clip_effective_duration(clip)
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if effective_duration > 0:
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# 有 trim 需求但视频时长足够,可用 -ss/-t 实现 copy trim
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input_duration = info.get("duration", 0)
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if input_duration <= 0:
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return False, "无法探测输入时长"
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# trim 起始点 + 目标时长 <= 输入时长
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start_time = getattr(clip, "start_time", 0) or 0
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if start_time + effective_duration > input_duration + 0.1:
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return False, "trim 超出输入时长"
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# video_duration 截断
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if video_duration > 0 and effective_duration > 0:
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final_duration = min(effective_duration, video_duration)
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if final_duration != effective_duration:
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# 也需要截断,但 -t 可以 copy 模式下用
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pass
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return True, "所有条件满足"
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def _try_render_stream_copy(
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self,
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layers: list[RenderLayer],
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output_path: Path,
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*,
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ass_path: Path | None = None,
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video_duration: float = 0.0,
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) -> bool:
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"""尝试 stream copy 渲染,成功返回 True,失败返回 False(调用方回退到重编码)。
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stream copy 模式:不重编码,直接拷贝视频/音频流,性能提升 10 倍+。
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仅用于单 clip 直通场景且满足 copy 条件。
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"""
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clip = layers[0].clips[0]
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role = layers[0].role
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# 判断是否满足 copy 条件
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can_copy, reason = self._can_use_stream_copy(clip, ass_path=ass_path, video_duration=video_duration)
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if not can_copy:
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logger.info(
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"[unified-render] stream_copy 跳过: plan_id=%s reason=%s",
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self.plan.id,
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reason,
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)
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return False
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# 构建 copy 命令
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command = [
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FFMPEG_BIN,
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"-y",
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]
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# trim 支持(-ss 放在 -i 前 = input seeking,速度更快但精度稍差;
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# 放在 -i 后 = output seeking,精度高但慢)
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# 这里用 output seeking 保证精度,反正 copy 模式已经很快了
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start_time = getattr(clip, "start_time", 0) or 0
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effective_duration = UnifiedRenderService._clip_effective_duration(clip)
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command.extend(["-i", str(clip.local_path)])
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if start_time > 0:
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command.extend(["-ss", f"{start_time:.3f}"])
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# 计算最终时长
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final_duration = effective_duration
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if video_duration > 0 and (final_duration <= 0 or final_duration > video_duration):
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final_duration = video_duration
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if final_duration > 0:
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command.extend(["-t", f"{final_duration:.3f}"])
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# 流拷贝
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command.extend(
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[
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"-c:v",
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"copy",
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"-c:a",
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"copy",
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"-movflags",
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"+faststart",
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str(output_path),
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]
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)
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logger.info(
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"[unified-render] stream_copy 渲染: plan_id=%s clip=%s role=%s duration=%.2fs",
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self.plan.id,
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clip.clip_id,
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role,
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final_duration,
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)
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try:
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run_ffmpeg(command)
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# 验证输出文件存在且有大小
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if output_path.exists() and output_path.stat().st_size > 0:
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logger.info(
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"[unified-render] stream_copy 成功: plan_id=%s size=%d",
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self.plan.id,
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output_path.stat().st_size,
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)
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return True
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else:
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logger.warning("[unified-render] stream_copy 输出为空: plan_id=%s", self.plan.id)
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return False
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except (subprocess.CalledProcessError, subprocess.TimeoutExpired) as e:
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logger.warning(
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"[unified-render] stream_copy 失败,回退到重编码: plan_id=%s error=%s",
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self.plan.id,
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str(e)[:200],
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)
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# 清理可能的损坏输出文件
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if output_path.exists():
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try:
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output_path.unlink()
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except OSError:
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pass
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return False
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def _render_pass_through(
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self,
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layers: list[RenderLayer],
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@@ -797,7 +980,6 @@ class UnifiedRenderService:
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# 计算 PiP 位置
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pip_width = int(self.output_width * _PIP_SCALE)
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pip_height = int(self.output_height * _PIP_SCALE)
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margin = 20 # 边距
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if "overlay" in layer_map:
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