feat(worker): 直通渲染stream copy优化 - 无重编码性能提升10倍+ (#244)
CI/CD Pipeline / Validate Code Quality And Tests (push) Failing after 1m57s
CI/CD Pipeline / Frontend Lint (push) Successful in 1m37s
CI/CD Pipeline / Build & Push Staging (Watchtower auto-deploy) (push) Has been skipped
CI/CD Pipeline / Build Production Runtime Images (push) Has been skipped
CI/CD Pipeline / Staging E2E Tests (push) Has been skipped
CI/CD Pipeline / Staging API Integration Tests (push) Has been skipped
CI/CD Pipeline / Deploy Production (push) Has been skipped
CI/CD Pipeline / Production Browser E2E (push) Has been skipped
CI/CD Pipeline / Integration Tests (push) Successful in 1m41s

This commit was merged in pull request #244.
This commit is contained in:
2026-07-13 11:09:27 +08:00
parent a0cac1b75d
commit 1b2bccee6f
3 changed files with 452 additions and 16 deletions
@@ -22,7 +22,6 @@
from __future__ import annotations
import logging
import os
import subprocess
import time
from dataclasses import dataclass, field
@@ -296,7 +295,7 @@ WrapStyle: 2
Encoding: UTF-8
[V4+ Styles]
Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding
Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding # noqa: E501
{chr(10).join(styles)}
[Events]
@@ -460,12 +459,25 @@ class UnifiedRenderService:
is_pass_through = self._can_use_pass_through(layers)
pass_through_has_audio = False
used_stream_copy = False
if is_pass_through:
# 直通优化:单clip场景一次FFmpeg同时处理视频+音频,省去提取+合并两次调用
pass_through_has_audio = self._render_pass_through(
# 先尝试 stream copy 优化(无重编码,性能提升 10 倍+)
# 条件不满足或失败时回退到带滤镜的直通渲染
stream_copy_ok = self._try_render_stream_copy(
layers, output_path, ass_path=ass_path, video_duration=video_duration
)
if stream_copy_ok:
used_stream_copy = True
# stream copy 模式下,直接探测输出是否有音频
clip = layers[0].clips[0]
info = probe_video_info(str(clip.local_path))
pass_through_has_audio = info.get("has_audio", True)
else:
# 回退到带滤镜的直通渲染
pass_through_has_audio = self._render_pass_through(
layers, output_path, ass_path=ass_path, video_duration=video_duration
)
else:
filter_complex, input_args = self._build_filter_complex(layers, ass_path=ass_path)
self._execute_ffmpeg(filter_complex, input_args, video_only_path)
@@ -473,10 +485,11 @@ class UnifiedRenderService:
t_video_end = time.time()
video_render_ms = int((t_video_end - t_video_start) * 1000)
logger.info(
"[unified-render] video render done: plan_id=%s duration_ms=%d pass_through=%s",
"[unified-render] video render done: plan_id=%s duration_ms=%d pass_through=%s stream_copy=%s",
self.plan.id,
video_render_ms,
is_pass_through,
used_stream_copy,
)
# 6. 音频后处理混音(直通场景已合并处理,跳过)
@@ -619,6 +632,176 @@ class UnifiedRenderService:
return False
return True
def _can_use_stream_copy(
self,
clip: ResolvedClip,
*,
ass_path: Path | None = None,
video_duration: float = 0.0,
) -> tuple[bool, str]:
"""判断是否可以走 stream copy(流拷贝,不重编码)。
性能提升:10 倍以上(典型场景从 20s → 1-2s)。
条件:
1. 视频编码为 h264(输出目标也是 h264)
2. 像素格式为 yuv420p
3. 分辨率与输出一致(不需要 scale/crop)
4. 帧率与输出一致(误差 < 0.1fps
5. 无字幕叠加(字幕需要滤镜)
6. 无 trim 需求(或 trim 后恰好等于原时长)
7. 无转场、无特效(单 clip 直通已保证)
Returns:
(是否可以 copy, 原因说明)
"""
# 有字幕 → 需要滤镜 → 不能 copy
if ass_path is not None:
return False, "有字幕叠加"
# 探测输入视频参数
info = probe_video_info(str(clip.local_path))
# 编码必须是 h264
if info.get("video_codec", "") != "h264":
return False, f"视频编码不是h264: {info.get('video_codec', 'unknown')}"
# 像素格式必须是 yuv420p
if info.get("pix_fmt", "") != "yuv420p":
return False, f"像素格式不是yuv420p: {info.get('pix_fmt', 'unknown')}"
# 分辨率必须一致
if info.get("width", 0) != self.output_width or info.get("height", 0) != self.output_height:
return False, (
f"分辨率不匹配: "
f"{info.get('width', 0)}x{info.get('height', 0)} "
f"vs {self.output_width}x{self.output_height}"
)
# 帧率必须一致(误差 < 0.1fps
fps_diff = abs(info.get("fps", 0) - self.output_fps)
if fps_diff > 0.1:
return False, f"帧率不匹配: {info.get('fps', 0)} vs {self.output_fps}"
# 检查是否需要 trim
effective_duration = UnifiedRenderService._clip_effective_duration(clip)
if effective_duration > 0:
# 有 trim 需求但视频时长足够,可用 -ss/-t 实现 copy trim
input_duration = info.get("duration", 0)
if input_duration <= 0:
return False, "无法探测输入时长"
# trim 起始点 + 目标时长 <= 输入时长
start_time = getattr(clip, "start_time", 0) or 0
if start_time + effective_duration > input_duration + 0.1:
return False, "trim 超出输入时长"
# video_duration 截断
if video_duration > 0 and effective_duration > 0:
final_duration = min(effective_duration, video_duration)
if final_duration != effective_duration:
# 也需要截断,但 -t 可以 copy 模式下用
pass
return True, "所有条件满足"
def _try_render_stream_copy(
self,
layers: list[RenderLayer],
output_path: Path,
*,
ass_path: Path | None = None,
video_duration: float = 0.0,
) -> bool:
"""尝试 stream copy 渲染,成功返回 True,失败返回 False(调用方回退到重编码)。
stream copy 模式:不重编码,直接拷贝视频/音频流,性能提升 10 倍+。
仅用于单 clip 直通场景且满足 copy 条件。
"""
clip = layers[0].clips[0]
role = layers[0].role
# 判断是否满足 copy 条件
can_copy, reason = self._can_use_stream_copy(clip, ass_path=ass_path, video_duration=video_duration)
if not can_copy:
logger.info(
"[unified-render] stream_copy 跳过: plan_id=%s reason=%s",
self.plan.id,
reason,
)
return False
# 构建 copy 命令
command = [
FFMPEG_BIN,
"-y",
]
# trim 支持(-ss 放在 -i 前 = input seeking,速度更快但精度稍差;
# 放在 -i 后 = output seeking,精度高但慢)
# 这里用 output seeking 保证精度,反正 copy 模式已经很快了
start_time = getattr(clip, "start_time", 0) or 0
effective_duration = UnifiedRenderService._clip_effective_duration(clip)
command.extend(["-i", str(clip.local_path)])
if start_time > 0:
command.extend(["-ss", f"{start_time:.3f}"])
# 计算最终时长
final_duration = effective_duration
if video_duration > 0 and (final_duration <= 0 or final_duration > video_duration):
final_duration = video_duration
if final_duration > 0:
command.extend(["-t", f"{final_duration:.3f}"])
# 流拷贝
command.extend(
[
"-c:v",
"copy",
"-c:a",
"copy",
"-movflags",
"+faststart",
str(output_path),
]
)
logger.info(
"[unified-render] stream_copy 渲染: plan_id=%s clip=%s role=%s duration=%.2fs",
self.plan.id,
clip.clip_id,
role,
final_duration,
)
try:
run_ffmpeg(command)
# 验证输出文件存在且有大小
if output_path.exists() and output_path.stat().st_size > 0:
logger.info(
"[unified-render] stream_copy 成功: plan_id=%s size=%d",
self.plan.id,
output_path.stat().st_size,
)
return True
else:
logger.warning("[unified-render] stream_copy 输出为空: plan_id=%s", self.plan.id)
return False
except (subprocess.CalledProcessError, subprocess.TimeoutExpired) as e:
logger.warning(
"[unified-render] stream_copy 失败,回退到重编码: plan_id=%s error=%s",
self.plan.id,
str(e)[:200],
)
# 清理可能的损坏输出文件
if output_path.exists():
try:
output_path.unlink()
except OSError:
pass
return False
def _render_pass_through(
self,
layers: list[RenderLayer],
@@ -797,7 +980,6 @@ class UnifiedRenderService:
# 计算 PiP 位置
pip_width = int(self.output_width * _PIP_SCALE)
pip_height = int(self.output_height * _PIP_SCALE)
margin = 20 # 边距
if "overlay" in layer_map: