fix: 硬切场景改用concat filter替代xfade,提升多素材场景性能与稳定性
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- 全硬切(no transition)场景下使用concat filter,性能远优于xfade
- 有转场效果时继续走xfade路径,保持兼容
- 修复硬切默认走xfade(fade fallback)的设计问题
- 新增单元测试覆盖concat和xfade两种路径
- 87个unified_render测试全绿,全套2147测试零回归
This commit is contained in:
CI Bot
2026-07-15 10:40:05 +08:00
parent 4397c670d8
commit aafbc33176
2 changed files with 65 additions and 17 deletions
@@ -1363,23 +1363,39 @@ class UnifiedRenderService:
# 单 clip 层,直接使用预处理标签
layer_output_labels[layer.role] = layer_labels[0]
else:
# 多 clip 层,用 TransitionEngine 构建转场链
out_label = f"{layer.role}_merged"
# 计算该层使用的转场时长(取首个非零值,否则用默认)
layer_dur = 0.0
for d in layer_transition_durations:
if d > 0:
layer_dur = d
break
xfade_filter, _ = self._transition_engine.build_xfade_chain(
clip_durations=layer_durations,
clip_video_labels=layer_labels,
transitions=layer_transitions,
transition_duration=layer_dur if layer_dur > 0 else None,
output_label=out_label,
# 判断是否全部为硬切:是则用 concat filter,否则用 xfade 转场链
all_cut = all(
t is None or t == "" or str(t).lower() == "cut"
for t in layer_transitions[1:] # 第一个 clip 的转场忽略
)
if xfade_filter:
filter_parts.append(xfade_filter)
if all_cut:
# 全硬切:用 concat filter,性能远优于 xfade
concat_inputs = "".join(f"[{label}]" for label in layer_labels)
filter_parts.append(
f"{concat_inputs}concat=n={len(layer_labels)}:v=1:a=0[{out_label}]"
)
logger.info(
"[unified-render] layer=%s clips=%d using concat (all hard-cut)",
layer.role,
len(layer_labels),
)
else:
# 有转场效果:用 TransitionEngine 构建 xfade 链
layer_dur = 0.0
for d in layer_transition_durations:
if d > 0:
layer_dur = d
break
xfade_filter, _ = self._transition_engine.build_xfade_chain(
clip_durations=layer_durations,
clip_video_labels=layer_labels,
transitions=layer_transitions,
transition_duration=layer_dur if layer_dur > 0 else None,
output_label=out_label,
)
if xfade_filter:
filter_parts.append(xfade_filter)
layer_output_labels[layer.role] = out_label
# Step 3: 合成各层