feat(feature-flag): Redis Feature Flag 灰度发布基础设施
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Redis Feature Flag 灰度发布基础设施:白名单+百分比切流+全局开关,热更新,内部管理API
This commit was merged in pull request #235.
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"""渲染引擎 Feature Flag 解析器。
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封装渲染引擎选择逻辑,支持:
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- 环境变量作为默认值(RENDER_ENGINE=legacy/unified)
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- Redis Feature Flag 运行时覆盖(白名单 + 百分比 + 全局开关)
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- 定时刷新,支持热更新不重启 worker
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使用方式:
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resolver = RenderEngineResolver(redis_url="redis://...", default_engine="legacy")
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engine = resolver.get_engine(user_id="user123")
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# engine: "legacy" 或 "unified"
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"""
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from __future__ import annotations
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import logging
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import threading
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from typing import Optional
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from packages.adapters.redis.feature_flag_store import (
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FeatureFlagConfig,
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FeatureFlagStore,
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InMemoryFeatureFlagStore,
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RedisFeatureFlagStore,
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)
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logger = logging.getLogger(__name__)
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# Feature Flag 名称常量
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FLAG_RENDER_ENGINE = "render_engine"
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# 引擎常量
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ENGINE_LEGACY = "legacy"
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ENGINE_UNIFIED = "unified"
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VALID_ENGINES = {ENGINE_LEGACY, ENGINE_UNIFIED}
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class RenderEngineResolver:
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"""渲染引擎选择器。
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判定逻辑(从高到低):
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1. Redis flag 白名单匹配 → unified
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2. Redis flag 百分比命中 → unified
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3. Redis flag 全局开启(100%)→ unified
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4. 环境变量默认值 → legacy / unified
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当 Redis 不可用时,自动降级到环境变量默认值,不影响业务。
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"""
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def __init__(
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self,
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default_engine: str = ENGINE_LEGACY,
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redis_url: Optional[str] = None,
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refresh_interval: float = 30.0,
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store: Optional[FeatureFlagStore] = None,
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) -> None:
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"""
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Args:
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default_engine: 环境变量默认的引擎名(legacy / unified)
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redis_url: Redis 连接 URL,传 None 时使用内存实现(测试用)
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refresh_interval: Redis flag 配置刷新间隔(秒)
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store: 直接传入 store 实例(测试用,优先级高于 redis_url)
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"""
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self._default_engine = default_engine.lower() if default_engine else ENGINE_LEGACY
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if self._default_engine not in VALID_ENGINES:
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logger.warning(
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"Invalid default engine '%s', fallback to '%s'",
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self._default_engine,
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ENGINE_LEGACY,
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)
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self._default_engine = ENGINE_LEGACY
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if store is not None:
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self._store = store
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elif redis_url:
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self._store = RedisFeatureFlagStore(redis_url=redis_url)
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else:
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self._store = InMemoryFeatureFlagStore()
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logger.info("No Redis configured, using in-memory feature flag store")
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self._refresh_interval = refresh_interval
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self._lock = threading.Lock()
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self._cached_config: Optional[FeatureFlagConfig] = None
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self._last_refresh: float = 0.0
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def _maybe_refresh(self) -> None:
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"""惰性刷新配置,超过刷新间隔时从存储重新读取。"""
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import time
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now = time.time()
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if now - self._last_refresh < self._refresh_interval:
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return
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try:
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config = self._store.get(FLAG_RENDER_ENGINE)
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with self._lock:
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self._cached_config = config
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self._last_refresh = now
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except Exception as exc:
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logger.warning("Failed to refresh render engine flag: %s", exc)
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# 刷新失败时保留旧缓存,不中断业务
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if self._cached_config is None:
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# 首次就读失败,设一个默认值
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with self._lock:
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self._cached_config = FeatureFlagConfig(name=FLAG_RENDER_ENGINE)
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self._last_refresh = now
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def _get_config(self) -> FeatureFlagConfig:
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"""获取当前 flag 配置(带缓存)。"""
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if self._cached_config is None:
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self._maybe_refresh()
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else:
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self._maybe_refresh()
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return self._cached_config or FeatureFlagConfig(name=FLAG_RENDER_ENGINE)
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def get_engine(self, user_id: Optional[str] = None) -> str:
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"""获取当前应该使用的渲染引擎。
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Args:
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user_id: 用户ID,用于白名单匹配和百分比哈希。
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传 None 时只看全局开关。
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Returns:
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"legacy" 或 "unified"
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"""
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config = self._get_config()
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# 全局关闭 → 用默认值
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if not config.enabled:
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return self._default_engine
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# 白名单匹配 / 百分比命中 → unified
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if config.is_active(user_id):
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return ENGINE_UNIFIED
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# 未命中灰度 → 用默认值
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return self._default_engine
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def should_use_unified(self, user_id: Optional[str] = None) -> bool:
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"""便捷方法:是否应该使用统一渲染引擎。"""
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return self.get_engine(user_id) == ENGINE_UNIFIED
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def force_refresh(self) -> None:
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"""强制立即刷新配置(用于管理接口修改后立即生效)。"""
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self._last_refresh = 0.0
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if isinstance(self._store, RedisFeatureFlagStore):
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self._store.invalidate_cache(FLAG_RENDER_ENGINE)
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self._maybe_refresh()
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def get_config_snapshot(self) -> dict:
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"""获取当前配置快照(用于管理接口展示)。"""
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config = self._get_config()
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return {
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"flag_name": FLAG_RENDER_ENGINE,
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"default_engine": self._default_engine,
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"enabled": config.enabled,
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"percentage": config.percentage,
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"whitelist": sorted(config.whitelist),
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"refresh_interval": self._refresh_interval,
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"last_refresh": self._last_refresh,
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}
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def set_flag(self, config: FeatureFlagConfig) -> None:
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"""设置 flag 配置(管理接口用)。"""
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config.name = FLAG_RENDER_ENGINE
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self._store.set(config)
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self.force_refresh()
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# 全局单例
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_resolver: Optional[RenderEngineResolver] = None
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_resolver_lock = threading.Lock()
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def get_render_engine_resolver() -> RenderEngineResolver:
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"""获取全局单例(基于 worker 配置)。"""
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global _resolver
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if _resolver is not None:
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return _resolver
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with _resolver_lock:
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if _resolver is not None:
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return _resolver
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try:
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from worker_app.core.config import get_settings
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settings = get_settings()
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redis_url = getattr(settings, "redis_url", None) or getattr(settings, "broker_url", None)
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default = getattr(settings, "render_engine", ENGINE_LEGACY)
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_resolver = RenderEngineResolver(
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default_engine=default,
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redis_url=redis_url,
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)
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logger.info(
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"RenderEngineResolver initialized: default=%s, redis=%s",
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default,
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bool(redis_url),
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)
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except Exception as exc:
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logger.warning("Failed to init RenderEngineResolver from settings: %s", exc)
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_resolver = RenderEngineResolver(default_engine=ENGINE_LEGACY)
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return _resolver
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