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Co-authored-by: xiaoxia <dev@xiaoxiajianji.com> Co-committed-by: xiaoxia <dev@xiaoxiajianji.com>
521 lines
20 KiB
Python
Executable File
521 lines
20 KiB
Python
Executable File
"""统一渲染引擎适配层 — Phase 2.
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将 EditPlan + EditPlanClips(来自 DB)适配为 UnifiedRenderService 的输入格式,
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封装素材下载、BGM 准备、ASR 字幕、渲染执行、结果上传的完整流程。
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职责:
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1. 从 DB 读取 EditPlan + EditPlanClips
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2. 下载素材到本地,构建 asset_path_map
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3. 准备 BGM 音频(URL / 素材库 / 预设库)
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4. 初始化 ASR 服务(自动字幕)
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5. 调用 UnifiedRenderService 执行渲染
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6. 上传渲染结果到 OSS
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7. 支持进度回调(对接 JobService)
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"""
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from __future__ import annotations
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import logging
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import subprocess
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import tempfile
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from dataclasses import dataclass
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from pathlib import Path
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from typing import Any, Callable
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from sqlalchemy.orm import Session
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from video_processing.oss_helpers import download_asset, upload_to_oss
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from video_processing.unified_render_service import UnifiedRenderService
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from packages.adapters.sqlalchemy_impl.edit_plan_clip_repository import SQLAlchemyEditPlanClipRepository
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from packages.adapters.sqlalchemy_impl.edit_plan_repository import SQLAlchemyEditPlanRepository
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from packages.adapters.sqlalchemy_impl.models import AssetModel
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from packages.domain.edit_plan import EditPlanStatus
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from packages.domain.edit_plan_clip import EditPlanClip, EditPlanClipStatus
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logger = logging.getLogger(__name__)
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DEFAULT_OUTPUT_WIDTH = 1080
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DEFAULT_OUTPUT_HEIGHT = 1920
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def _parse_resolution(resolution_str: str | None) -> tuple[int, int]:
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"""解析分辨率字符串,如 '1080x1920' → (1080, 1920)。解析失败返回默认值。"""
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if not resolution_str or "x" not in resolution_str:
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return DEFAULT_OUTPUT_WIDTH, DEFAULT_OUTPUT_HEIGHT
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try:
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w, h = resolution_str.lower().split("x", 1)
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width = int(w.strip())
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height = int(h.strip())
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if width <= 0 or height <= 0:
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return DEFAULT_OUTPUT_WIDTH, DEFAULT_OUTPUT_HEIGHT
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return width, height
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except (ValueError, TypeError):
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return DEFAULT_OUTPUT_WIDTH, DEFAULT_OUTPUT_HEIGHT
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# ── 数据结构 ──────────────────────────────────────────────────────────────────
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@dataclass
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class RenderAdapterResult:
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"""渲染适配结果。"""
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success: bool
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output_url: str = ""
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output_path: Path | None = None
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duration: float = 0.0
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file_size: int = 0
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width: int = 0
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height: int = 0
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clip_count: int = 0
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rendered_clip_ids: list[str] = None # 成功渲染的 clip id 列表
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failed_clip_ids: list[str] = None # 失败的 clip id 列表
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error_message: str = ""
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error_detail: str = "" # 详细错误信息(如 ffmpeg stderr),用于排查
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def __post_init__(self):
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if self.rendered_clip_ids is None:
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self.rendered_clip_ids = []
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if self.failed_clip_ids is None:
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self.failed_clip_ids = []
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ProgressCallback = Callable[[float, str], None]
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"""进度回调:(progress_0_100, stage_description) → None"""
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# ── 适配层主体 ────────────────────────────────────────────────────────────────
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class RenderAdapter:
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"""统一渲染引擎适配层。
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桥接 EditPlan 领域模型与 UnifiedRenderService 图层模型。
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用法::
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adapter = RenderAdapter(db)
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result = adapter.render_plan(
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plan_id=plan_id,
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job_id=job_id,
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progress_cb=lambda p, s: job_service.update_progress(job_id, p, s),
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)
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"""
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def __init__(self, db: Session) -> None:
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self._db = db
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self._plan_repo = SQLAlchemyEditPlanRepository(db)
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self._clip_repo = SQLAlchemyEditPlanClipRepository(db)
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# ── 公开方法 ──────────────────────────────────────────────────────────
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def render_plan(
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self,
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plan_id: str,
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*,
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job_id: str = "",
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work_dir: Path | None = None,
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progress_cb: ProgressCallback | None = None,
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) -> RenderAdapterResult:
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"""渲染一个 EditPlan。
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完整流程:
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1. 加载计划与片段
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2. 下载素材
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3. 执行统一渲染
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4. 上传结果
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Args:
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plan_id: EditPlan ID
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job_id: 关联的 Job ID(用于结果存储路径)
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work_dir: 工作目录,不传则使用临时目录
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progress_cb: 进度回调函数
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Returns:
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RenderAdapterResult
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"""
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temp_dir = None
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try:
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# 0. 准备工作目录
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if work_dir is None:
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temp_dir = tempfile.mkdtemp(prefix="render_")
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work_dir = Path(temp_dir)
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work_dir.mkdir(parents=True, exist_ok=True)
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self._report_progress(progress_cb, 5.0, "加载剪辑计划")
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# 1. 加载计划与片段
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plan = self._plan_repo.get(plan_id)
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if plan is None:
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return RenderAdapterResult(
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success=False,
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error_message=f"剪辑计划不存在: {plan_id}",
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)
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clips = self._clip_repo.list_by_plan(plan_id, skip=0, limit=10000)
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ready_clips = [c for c in clips if c.status == EditPlanClipStatus.READY and c.asset_id]
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ready_clips.sort(key=lambda c: c.order)
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if not ready_clips:
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return RenderAdapterResult(
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success=False,
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error_message="没有可渲染的就绪片段",
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clip_count=0,
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)
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logger.info(
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"开始渲染: plan_id=%s job_id=%s ready_clips=%d engine=unified",
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plan_id,
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job_id,
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len(ready_clips),
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)
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self._report_progress(progress_cb, 15.0, f"下载素材({len(ready_clips)} 个)")
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# 2. 下载素材
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asset_path_map, rendered_clip_ids, failed_clip_ids = self._download_assets(ready_clips, work_dir)
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if not asset_path_map:
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return RenderAdapterResult(
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success=False,
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error_message="所有素材下载失败",
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clip_count=len(ready_clips),
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rendered_clip_ids=[],
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failed_clip_ids=failed_clip_ids,
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)
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self._report_progress(progress_cb, 35.0, "准备 BGM 音频")
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# 3. 准备 BGM(从 plan.config.bgm 读取配置)
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bgm_path = self._prepare_bgm(plan, work_dir, plan_id)
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self._report_progress(progress_cb, 40.0, "执行视频渲染")
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# 4. 初始化 ASR 服务(用于自动字幕)
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asr_service = self._get_asr_service()
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# 5. 从 plan.config.export 读取输出分辨率
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plan_config = plan.config or {}
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export_config = plan_config.get("export", {}) or {}
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output_width, output_height = _parse_resolution(export_config.get("resolution"))
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logger.info(
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"渲染输出分辨率: plan_id=%s resolution=%dx%d source=%s",
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plan_id,
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output_width,
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output_height,
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"config" if export_config.get("resolution") else "default",
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)
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# 6. 执行统一渲染
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render_svc = UnifiedRenderService(
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plan=plan,
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clips=ready_clips,
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asset_path_map=asset_path_map,
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work_dir=work_dir,
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output_width=output_width,
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output_height=output_height,
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bgm_path=bgm_path,
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asr_service=asr_service,
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)
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result = render_svc.render()
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self._report_progress(progress_cb, 80.0, "上传渲染结果")
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# 4. 上传结果
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storage_key = f"rendered/{plan_id}/{job_id or plan_id}.mp4"
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output_url = upload_to_oss(result.output_path, storage_key)
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self._report_progress(progress_cb, 100.0, "渲染完成")
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logger.info(
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"[render-adapter] render success: plan_id=%s job_id=%s engine=unified "
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"duration=%.2fs file_size=%d resolution=%dx%d clip_count=%d",
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plan_id,
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job_id,
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result.duration,
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result.file_size,
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result.width,
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result.height,
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len(ready_clips),
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)
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return RenderAdapterResult(
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success=True,
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output_url=output_url or "",
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output_path=result.output_path,
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duration=result.duration,
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file_size=result.file_size,
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width=result.width,
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height=result.height,
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clip_count=len(ready_clips),
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rendered_clip_ids=rendered_clip_ids,
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failed_clip_ids=failed_clip_ids,
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)
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except subprocess.CalledProcessError as exc:
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stderr_text = (exc.stderr or "").strip()
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logger.error(
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"[render-adapter] ffmpeg渲染失败: plan_id=%s job_id=%s exit_code=%d\nstderr:\n%s",
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plan_id,
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job_id,
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exc.returncode,
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stderr_text[:3000],
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)
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return RenderAdapterResult(
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success=False,
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error_message=f"FFmpeg渲染失败(exit={exc.returncode}): {stderr_text[:200]}",
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error_detail=stderr_text[:3000],
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)
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except Exception as exc:
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logger.exception(
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"[render-adapter] render failed: plan_id=%s job_id=%s engine=unified error=%s",
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plan_id,
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job_id,
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str(exc)[:200],
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)
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return RenderAdapterResult(
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success=False,
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error_message=str(exc)[:500],
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)
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finally:
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# 清理临时目录
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if temp_dir:
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import shutil
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try:
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shutil.rmtree(temp_dir, ignore_errors=True)
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except Exception as cleanup_err:
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logger.warning("临时目录清理失败: path=%s error=%s", temp_dir, cleanup_err)
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def validate_plan(self, plan_id: str) -> tuple[bool, list[str], list[str], int, int]:
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"""校验计划是否可渲染(兼容 VideoComposeService.validate_compose 接口)。
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Returns:
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(valid, errors, warnings, ready_clip_count, total_clip_count)
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"""
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errors: list[str] = []
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warnings: list[str] = []
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plan = self._plan_repo.get(plan_id)
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if plan is None:
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return False, [f"剪辑计划不存在: {plan_id}"], [], 0, 0
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if plan.status not in (EditPlanStatus.EDITING, EditPlanStatus.RENDERING):
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errors.append(f"计划状态不正确,需要 editing 或 rendering,当前: {plan.status}")
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clips = self._clip_repo.list_by_plan(plan_id, skip=0, limit=10000)
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if not clips:
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errors.append("计划没有任何片段")
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return False, errors, warnings, 0, 0
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clips.sort(key=lambda c: c.order)
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ready_count = 0
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pending_count = 0
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no_asset_count = 0
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for clip in clips:
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if clip.status == EditPlanClipStatus.READY:
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ready_count += 1
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if not clip.asset_id:
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errors.append(f"片段 {clip.id} (order={clip.order}) 没有分配素材")
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no_asset_count += 1
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elif clip.status == EditPlanClipStatus.PENDING:
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pending_count += 1
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elif clip.status == EditPlanClipStatus.FAILED:
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warnings.append(f"片段 {clip.id} (order={clip.order}) 状态为 failed,已跳过")
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if ready_count == 0:
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errors.append("没有就绪(ready)的片段可以合成")
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if pending_count > 0:
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warnings.append(f"有 {pending_count} 个片段仍处于 pending 状态")
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return len(errors) == 0, errors, warnings, ready_count, len(clips)
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# ── 内部方法 ──────────────────────────────────────────────────────────
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@staticmethod
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def _report_progress(progress_cb: ProgressCallback | None, progress: float, stage: str) -> None:
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"""上报进度。"""
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if progress_cb is not None:
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try:
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progress_cb(progress, stage)
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except Exception:
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logger.exception("进度回调失败")
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def _download_assets(
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self, clips: list[EditPlanClip], work_dir: Path
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) -> tuple[dict[str, Path], list[str], list[str]]:
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"""下载片段素材到本地。
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先通过 asset_id 批量查询 assets 表获取 file_url(OSS存储路径),
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再用 file_url 作为 OSS key 下载。asset_id 是 UUID 主键,
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不能直接当作 OSS 存储路径使用。
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Returns:
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(asset_path_map, rendered_clip_ids, failed_clip_ids)
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- asset_path_map: asset_id → local_path 映射(下载成功的)
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- rendered_clip_ids: 下载成功的 clip id 列表
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- failed_clip_ids: 下载失败的 clip id 列表
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"""
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asset_dir = work_dir / "assets"
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asset_dir.mkdir(exist_ok=True)
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asset_path_map: dict[str, Path] = {}
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rendered_clip_ids: list[str] = []
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failed_clip_ids: list[str] = []
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seen_asset_ids: set[str] = set()
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# 批量查询素材的 file_url(OSS 存储路径)
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clip_asset_ids = [c.asset_id for c in clips if c.asset_id]
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asset_storage_map: dict[str, str] = {}
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if clip_asset_ids:
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assets = self._db.query(AssetModel).filter(AssetModel.id.in_(clip_asset_ids)).all()
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asset_storage_map = {a.id: a.file_url for a in assets if a.file_url}
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for clip in clips:
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asset_id = clip.asset_id
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if not asset_id:
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failed_clip_ids.append(clip.id)
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continue
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# 同一素材已下载过(多个 clip 共享同一素材)
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if asset_id in seen_asset_ids:
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if asset_id in asset_path_map:
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rendered_clip_ids.append(clip.id)
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else:
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failed_clip_ids.append(clip.id)
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continue
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seen_asset_ids.add(asset_id)
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# 从素材表获取 OSS 存储路径(file_url)
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storage_key = asset_storage_map.get(asset_id)
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if not storage_key:
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logger.warning(
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"素材无 file_url,跳过下载: clip_id=%s asset_id=%s",
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clip.id,
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asset_id,
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)
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failed_clip_ids.append(clip.id)
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continue
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# 生成安全的本地文件名(保留原始扩展名)
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ext = Path(storage_key).suffix or ".mp4"
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safe_name = f"clip_{clip.order:04d}_{abs(hash(asset_id)) % 100000:05d}{ext}"
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local_path = asset_dir / safe_name
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if download_asset(storage_key, local_path):
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asset_path_map[asset_id] = local_path
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rendered_clip_ids.append(clip.id)
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logger.debug("素材下载成功: clip_id=%s asset_id=%s", clip.id, asset_id[:60])
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else:
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failed_clip_ids.append(clip.id)
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logger.warning("素材下载失败: clip_id=%s asset_id=%s", clip.id, asset_id[:60])
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return asset_path_map, rendered_clip_ids, failed_clip_ids
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def _prepare_bgm(self, plan, work_dir: Path, plan_id: str) -> str | None:
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"""准备 BGM 音频文件(从 plan.config.bgm 读取配置)。
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支持 3 种来源(按优先级):
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1. audio_url — 外部直链 URL
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2. asset_id — 素材库中的音频素材
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3. preset_id — 预设 BGM 库
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失败不阻断主流程,返回 None。
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"""
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from urllib.parse import urlparse
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plan_config = plan.config or {}
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bgm_config = plan_config.get("bgm", {}) or {}
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if not bgm_config.get("enabled", False):
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return None
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audio_url = bgm_config.get("audio_url", "") or ""
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asset_id = bgm_config.get("asset_id", "") or ""
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preset_id = bgm_config.get("preset_id", "") or ""
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|
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bgm_file = work_dir / "bgm.mp3"
|
||
|
||
# 优先级1:外部直链 URL
|
||
if audio_url:
|
||
try:
|
||
parsed = urlparse(audio_url)
|
||
if parsed.scheme in ("http", "https"):
|
||
from video_processing.url_security import (
|
||
ALLOWED_AUDIO_MIME_TYPES,
|
||
safe_download_file,
|
||
)
|
||
|
||
logger.info("[plan_id=%s] [BGM] 从URL下载: %s", plan_id, audio_url[:80])
|
||
safe_download_file(
|
||
audio_url,
|
||
str(bgm_file),
|
||
purpose="bgm_download",
|
||
allowed_mime_types=ALLOWED_AUDIO_MIME_TYPES,
|
||
timeout=60.0,
|
||
)
|
||
if bgm_file.exists() and bgm_file.stat().st_size > 0:
|
||
return str(bgm_file)
|
||
except Exception as e:
|
||
logger.warning("[plan_id=%s] [BGM] URL下载失败: %s", plan_id, e)
|
||
|
||
# 优先级2:素材库素材
|
||
if asset_id:
|
||
try:
|
||
from packages.adapters.sqlalchemy_impl.models import AssetModel
|
||
|
||
model = self._db.query(AssetModel).filter(AssetModel.id == asset_id).first()
|
||
if model and model.file_url:
|
||
storage_key = model.file_url
|
||
logger.info("[plan_id=%s] [BGM] 从素材库下载: asset_id=%s", plan_id, asset_id)
|
||
ok = download_asset(storage_key, bgm_file)
|
||
if ok and bgm_file.exists() and bgm_file.stat().st_size > 0:
|
||
return str(bgm_file)
|
||
except Exception as e:
|
||
logger.warning("[plan_id=%s] [BGM] 素材库下载失败: %s", plan_id, e)
|
||
|
||
# 优先级3:预设 BGM 库
|
||
if preset_id:
|
||
try:
|
||
from packages.domain.preset_bgm import get_preset_bgm
|
||
|
||
preset = get_preset_bgm(preset_id)
|
||
if preset and preset.audio_url:
|
||
from video_processing.url_security import (
|
||
ALLOWED_AUDIO_MIME_TYPES,
|
||
safe_download_file,
|
||
)
|
||
|
||
logger.info("[plan_id=%s] [BGM] 从预设库下载: preset_id=%s", plan_id, preset_id)
|
||
safe_download_file(
|
||
preset.audio_url,
|
||
str(bgm_file),
|
||
purpose="bgm_preset_download",
|
||
allowed_mime_types=ALLOWED_AUDIO_MIME_TYPES,
|
||
timeout=60.0,
|
||
)
|
||
if bgm_file.exists() and bgm_file.stat().st_size > 0:
|
||
return str(bgm_file)
|
||
except Exception as e:
|
||
logger.warning("[plan_id=%s] [BGM] 预设库下载失败: %s", plan_id, e)
|
||
|
||
logger.warning("[plan_id=%s] [BGM] 所有来源都无法获取BGM,跳过", plan_id)
|
||
return None
|
||
|
||
@staticmethod
|
||
def _get_asr_service() -> Any | None:
|
||
"""获取 ASR 服务实例(用于自动生成字幕)。
|
||
|
||
失败不阻断主流程,返回 None。
|
||
"""
|
||
try:
|
||
from services.asr_service_factory import get_asr_service
|
||
|
||
return get_asr_service()
|
||
except Exception as e:
|
||
logger.warning("ASR 服务初始化失败,自动字幕将不可用: %s", e)
|
||
return None
|