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xiaoxia-saas/apps/worker/video_processing/unified_render_service.py
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"""统一渲染引擎 — 输入 EditPlan + EditPlanClips,按时间线+图层渲染视频.
核心原则(灵应):渲染引擎是统一的,不判断模式,只按 clip_type/config.role
分组为图层再合成。
图层分组:
main (无 config.role) → main (z=0)
main + config.role=b_roll → broll (z=0,与 main 同层替换)
overlay → overlay (z=1,画中画叠加)
background → background (z=0,全屏底图)
corner_voice → corner_voice (z=1,右上角小窗)
b_roll → broll (z=0)
intro / outro → main (z=0,按 order 排在首/尾)
合成流程:
1. 每个 clip 先 trim + scale + setpts 预处理
2. 同层 clips 按 order 用 xfade 串联
3. overlay/corner_voice 层 overlay 到主层
4. 如有独立音频轨,amix 混入
"""
from __future__ import annotations
import logging
import os
import subprocess
from dataclasses import dataclass, field
from pathlib import Path
from typing import Any
from video_processing.ffmpeg_utils import (
DEFAULT_FPS,
DEFAULT_OUTPUT_HEIGHT,
DEFAULT_OUTPUT_WIDTH,
DEFAULT_TRANSITION_DURATION,
FFMPEG_BIN,
build_xfade_filter_chain,
probe_duration,
probe_video_info,
run_ffmpeg,
)
logger = logging.getLogger(__name__)
# ── 数据结构 ──────────────────────────────────────────────────────────────────
@dataclass
class ResolvedClip:
"""已解析到本地路径的片段。"""
clip_id: str
asset_id: str
local_path: Path
clip_type: str
order: int
start_time: float = 0.0
duration: float = 0.0 # 0 表示使用素材完整时长
transition_effect: str = "cut"
config: dict[str, Any] = field(default_factory=dict)
# 运行时填充
actual_duration: float = 0.0 # 素材实际时长(probe 后填充)
@dataclass
class RenderLayer:
"""渲染图层。"""
role: str # "main" | "overlay" | "pip" | "background" | "corner_voice" | "broll" | "audio"
clips: list[ResolvedClip] = field(default_factory=list)
z_index: int = 0
opacity: float = 1.0
position: tuple[int, int] | None = None # (x, y) 偏移,None 表示全屏
@dataclass
class RenderResult:
"""渲染结果。"""
output_path: Path
duration: float
file_size: int
width: int
height: int
# ── clip_type → layer role 映射 ──────────────────────────────────────────────
def _resolve_layer_role(clip_type: str, config: dict[str, Any]) -> str:
"""根据 clip_type 和 config.role 确定图层角色。
映射规则:
intro / outro → "main"(按 order 排在首/尾)
overlay → "overlay"(画中画叠加,z=1
corner_voice → "corner_voice"(右上角小窗,z=1
background → "background"(全屏底图,z=0
b_roll → "broll"z=0
main + config.role=b_roll → "broll"
main (default) → "main"
"""
role = config.get("role", "")
if clip_type in ("intro", "outro"):
return "main"
if clip_type == "overlay":
return "overlay"
if clip_type == "corner_voice":
return "corner_voice"
if clip_type == "background":
return "background"
if clip_type == "b_roll":
return "broll"
# main type
if role == "b_roll":
return "broll"
return "main"
# ── 图层默认 z_index ─────────────────────────────────────────────────────────
_LAYER_Z_INDEX: dict[str, int] = {
"background": -1,
"broll": 0,
"main": 0,
"overlay": 1,
"corner_voice": 1,
"audio": 2,
}
# 图层默认 PiP 位置(相对输出画布的偏移)
_PIP_SCALE = 0.25 # PiP 占主画面的比例
# ── 统一渲染引擎 ─────────────────────────────────────────────────────────────
class UnifiedRenderService:
"""统一渲染引擎。
输入 EditPlan + EditPlanClips + 素材路径映射,按时间线+图层执行渲染。
"""
def __init__(
self,
plan: Any, # EditPlan
clips: list[Any], # list[EditPlanClip]
asset_path_map: dict[str, Path], # asset_id → local_path
work_dir: Path,
*,
output_width: int = DEFAULT_OUTPUT_WIDTH,
output_height: int = DEFAULT_OUTPUT_HEIGHT,
output_fps: int = DEFAULT_FPS,
transition_duration: float = DEFAULT_TRANSITION_DURATION,
):
self.plan = plan
self.clips = clips
self.asset_path_map = asset_path_map
self.work_dir = work_dir
self.output_width = output_width
self.output_height = output_height
self.output_fps = output_fps
self.transition_duration = transition_duration
def render(self) -> RenderResult:
"""执行渲染,返回 RenderResult。
Raises:
ValueError: 没有可渲染的片段时抛出
"""
# 1. 解析 clips → ResolvedClips(跳过无素材的 clip
resolved = self._resolve_clips()
if not resolved:
raise ValueError("没有可渲染的片段(所有片段素材缺失或下载失败)")
# 2. 分组为 RenderLayers
layers = self._group_clips_into_layers(resolved)
# 3. 构建 filter_complex
output_path = self.work_dir / f"rendered_{self.plan.id}.mp4"
filter_complex, input_args = self._build_filter_complex(layers)
# 4. 执行 FFmpeg
self._execute_ffmpeg(filter_complex, input_args, output_path)
# 5. 探测输出
duration, file_size, width, height = self._probe_output(output_path)
return RenderResult(
output_path=output_path,
duration=duration,
file_size=file_size,
width=width,
height=height,
)
# ── 内部方法 ──────────────────────────────────────────────────────────────
def _resolve_clips(self) -> list[ResolvedClip]:
"""将 EditPlanClip 列表解析为 ResolvedClip 列表。
跳过 asset_id 为空或在 asset_path_map 中找不到的片段。
"""
resolved: list[ResolvedClip] = []
for clip in self.clips:
asset_id = clip.asset_id
if not asset_id:
logger.warning("片段无素材: clip_id=%s", clip.id)
continue
local_path = self.asset_path_map.get(asset_id)
if local_path is None or not local_path.exists():
logger.warning("素材不存在: clip_id=%s asset_id=%s", clip.id, asset_id)
continue
# 探测实际时长
try:
actual_duration = probe_duration(local_path)
except Exception:
actual_duration = clip.duration or 5.0
rc = ResolvedClip(
clip_id=clip.id,
asset_id=asset_id,
local_path=local_path,
clip_type=clip.clip_type,
order=clip.order,
start_time=clip.start_time,
duration=clip.duration,
transition_effect=clip.transition_effect or "cut",
config=clip.config or {},
actual_duration=actual_duration,
)
resolved.append(rc)
# 按 order 排序
resolved.sort(key=lambda c: c.order)
return resolved
def _group_clips_into_layers(self, resolved_clips: list[ResolvedClip]) -> list[RenderLayer]:
"""将 ResolvedClips 分组为 RenderLayers。
分组规则见 _resolve_layer_role 函数文档。
"""
layer_map: dict[str, RenderLayer] = {}
for clip in resolved_clips:
role = _resolve_layer_role(clip.clip_type, clip.config)
if role not in layer_map:
z = _LAYER_Z_INDEX.get(role, 0)
layer_map[role] = RenderLayer(role=role, z_index=z)
layer_map[role].clips.append(clip)
# 每个 layer 内的 clips 按 order 排序
for layer in layer_map.values():
layer.clips.sort(key=lambda c: c.order)
# 计算 PiP 位置
pip_width = int(self.output_width * _PIP_SCALE)
pip_height = int(self.output_height * _PIP_SCALE)
margin = 20 # 边距
if "overlay" in layer_map:
layer_map["overlay"].position = (
self.output_width - pip_width - margin,
margin,
)
if "corner_voice" in layer_map:
layer_map["corner_voice"].position = (
self.output_width - pip_width - margin,
margin,
)
# 按 z_index 排序返回
layers = sorted(layer_map.values(), key=lambda lyr: lyr.z_index)
return layers
def _build_filter_complex(self, layers: list[RenderLayer]) -> tuple[str, list[str]]:
"""构建 FFmpeg filter_complex 字符串和输入参数列表。
Returns:
(filter_complex_str, input_args_list)
input_args_list 是 ["-i", path1, "-i", path2, ...] 格式
"""
if not layers:
raise ValueError("没有可渲染的图层")
# 收集所有 clips(按图层顺序,同层按 order)
all_clips: list[ResolvedClip] = []
for layer in layers:
all_clips.extend(layer.clips)
# 构建输入参数
input_args: list[str] = []
clip_to_input_idx: dict[str, int] = {}
for i, clip in enumerate(all_clips):
input_args.extend(["-i", str(clip.local_path)])
clip_to_input_idx[clip.clip_id] = i
filter_parts: list[str] = []
# Step 1: 预处理每个 clip — scale + setpts
# 为每个 clip 生成预处理后的标签 [v0], [v1], ...
preprocessed_labels: list[str] = []
for i, clip in enumerate(all_clips):
label = f"v{i}"
role = _resolve_layer_role(clip.clip_type, clip.config)
filters: list[str] = []
# trim — 始终将输出截断到有效时长,防止 xfade offset 与实际时长不匹配
# 有效时长 = min(指定时长, 实际时长);若均未设置则跳过
effective_duration = 0.0
if clip.duration > 0:
effective_duration = (
min(clip.duration, clip.actual_duration) if clip.actual_duration > 0 else clip.duration
)
elif clip.actual_duration > 0:
effective_duration = clip.actual_duration
if effective_duration > 0:
filters.append(f"trim=duration={effective_duration}")
filters.append("setpts=PTS-STARTPTS")
# scale
if role in ("overlay", "corner_voice"):
pip_w = int(self.output_width * _PIP_SCALE)
pip_h = int(self.output_height * _PIP_SCALE)
filters.append(f"scale={pip_w}:{pip_h}")
elif role == "background":
filters.append(
f"scale={self.output_width}:{self.output_height}" ":force_original_aspect_ratio=increase"
)
filters.append(f"crop={self.output_width}:{self.output_height}")
else:
# main / broll: scale + pad 保持宽高比
filters.append(
f"scale={self.output_width}:{self.output_height}" ":force_original_aspect_ratio=decrease"
)
filters.append(f"pad={self.output_width}:{self.output_height}" ":(ow-iw)/2:(oh-ih)/2:black")
filters.append("setpts=PTS-STARTPTS")
filters.append(f"fps={self.output_fps}")
filter_str = f"[{i}:v]{','.join(filters)}[{label}]"
filter_parts.append(filter_str)
preprocessed_labels.append(label)
# Step 2: 同层 clips 用 xfade 串联
layer_output_labels: dict[str, str] = {}
for layer in layers:
layer_clip_indices = [all_clips.index(c) for c in layer.clips]
layer_labels = [preprocessed_labels[i] for i in layer_clip_indices]
# 使用 trim 后的有效时长,与 Step 1 的 trim=duration 保持一致
layer_durations = []
for i in layer_clip_indices:
c = all_clips[i]
if c.duration > 0:
eff = min(c.duration, c.actual_duration) if c.actual_duration > 0 else c.duration
else:
eff = c.actual_duration if c.actual_duration > 0 else 0.0
layer_durations.append(eff)
layer_transitions = [all_clips[i].transition_effect for i in layer_clip_indices]
if len(layer_labels) == 1:
# 单 clip 层,直接使用预处理标签
layer_output_labels[layer.role] = layer_labels[0]
else:
# 多 clip 层,用 xfade 串联
out_label = f"{layer.role}_merged"
xfade_filter, _ = build_xfade_filter_chain(
clip_durations=layer_durations,
clip_video_labels=layer_labels,
transitions=layer_transitions,
transition_duration=self.transition_duration,
output_label=out_label,
)
if xfade_filter:
filter_parts.append(xfade_filter)
layer_output_labels[layer.role] = out_label
# Step 3: 合成各层
# 找到主层 — background 优先作为底图,其次 broll / main
final_video_label = None
if "background" in layer_output_labels:
final_video_label = layer_output_labels["background"]
# b_roll / main 叠加到 background 上
for role in ("broll", "main"):
if role in layer_output_labels:
base_label = layer_output_labels[role]
combined_label = f"combined_{role}"
filter_parts.append(
f"[{final_video_label}][{base_label}]" f"overlay=(W-w)/2:(H-h)/2[{combined_label}]"
)
final_video_label = combined_label
else:
# 无 background 时,取 broll 或 main 作为基础
for role in ("broll", "main"):
if role in layer_output_labels:
final_video_label = layer_output_labels[role]
break
if final_video_label is None:
# 没有任何主层,使用第一个层
final_video_label = layer_output_labels[layers[0].role]
# 叠加 overlay 层
for layer in layers:
if layer.role in ("overlay", "corner_voice"):
if layer.role not in layer_output_labels:
continue
overlay_label = layer_output_labels[layer.role]
x, y = layer.position or (
self.output_width - int(self.output_width * _PIP_SCALE) - 20,
20,
)
combined_label = f"combined_{layer.role}"
filter_parts.append(f"[{final_video_label}][{overlay_label}]" f"overlay={x}:{y}[{combined_label}]")
final_video_label = combined_label
filter_parts.append(f"[{final_video_label}]format=yuv420p[final_video]")
filter_complex = ";".join(filter_parts)
return filter_complex, input_args
def _execute_ffmpeg(
self,
filter_complex: str,
input_args: list[str],
output_path: Path,
) -> None:
"""执行 FFmpeg 渲染命令。
失败时记录完整 filter_complex 以便排查(如 exit code 183)。
"""
command = [
FFMPEG_BIN,
"-y",
*input_args,
"-filter_complex",
filter_complex,
"-map",
"[final_video]",
"-c:v",
"libx264",
"-crf",
"23",
"-preset",
"medium",
"-pix_fmt",
"yuv420p",
"-movflags",
"+faststart",
str(output_path),
]
logger.info(
"执行渲染: plan_id=%s inputs=%d output=%s",
self.plan.id,
input_args.count("-i"),
output_path,
)
try:
run_ffmpeg(command)
except subprocess.CalledProcessError as e:
# 额外记录 filter_complex,方便排查滤镜链构建问题
logger.error(
"渲染失败: plan_id=%s exit_code=%d\nfilter_complex:\n%s",
self.plan.id,
e.returncode,
filter_complex[:5000],
)
raise
def _probe_output(self, output_path: Path) -> tuple[float, int, int, int]:
"""探测输出文件的时长、大小、宽高。
Returns:
(duration, file_size, width, height)
"""
info = probe_video_info(str(output_path))
file_size = output_path.stat().st_size if output_path.exists() else 0
return (
info["duration"],
file_size,
info["width"],
info["height"],
)