fix: 续解码架构 + 帧队列扩容 1024 + 重播/seek/destroy 同步帧计数
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This commit is contained in:
xiaoxia
2026-08-21 20:30:45 +08:00
parent a34639975c
commit 0996ba45ec
@@ -243,9 +243,11 @@ export function useCanvasPlayer(
// ── 内部引用 ──
const decoderRef = useRef<VideoDecoder | null>(null)
const frameQueueRef = useRef(new FrameQueue(600))
const frameQueueRef = useRef(new FrameQueue(1024))
/** 已解码的片段索引集合,用于按需解码(先标记防重入,失败时移除允许重试) */
const decodedSegmentsRef = useRef(new Set<number>())
/** 每个片段已解码的帧数,用于 decodeAroundPosition 继续未完成解码 */
const decodedFrameCountsRef = useRef(new Map<number, number>())
/** 解码代数计数器,seek 时递增以作废正在进行的异步解码 */
const decodeGenerationRef = useRef(0)
const rafRef = useRef<number>(0)
@@ -477,7 +479,12 @@ export function useCanvasPlayer(
// ── 初始化 VideoDecoder 并解码指定片段 ──
const decodeSegment = useCallback(
async (_buffer: ArrayBuffer, meta: SegmentMeta, maxFrames?: number): Promise<void> => {
async (
_buffer: ArrayBuffer,
meta: SegmentMeta,
maxFrames?: number,
startFrame: number = 0,
): Promise<void> => {
console.log(`[DIAG_v2] >>> decodeSegment ENTER assetId=${meta.assetId}`)
if (isDestroyedRef.current) return
@@ -573,7 +580,8 @@ export function useCanvasPlayer(
let decodedCount = 0
let skippedCount = 0
let decodeErrors = 0
for (const sample of samplesCollected) {
for (let si = startFrame; si < samplesCollected.length; si++) {
const sample = samplesCollected[si]
// seek/重播时旧的 decodeSegment 立即退出,不往帧队列推废帧
if (decodeGenerationRef.current !== gen) {
console.log(
@@ -642,6 +650,20 @@ export function useCanvasPlayer(
`[useCanvasPlayer] Segment ${meta.assetId}: decoded ${decodedCount}, skipped ${skippedCount}, errors ${decodeErrors}, decoder.state=${decoder.state}`,
)
// 记录该片段已解码帧数(用于 decodeAroundPosition 续解码)
const totalDecoded = decodedCount + startFrame
const metaArr = segmentMetaRef.current
for (let idx = 0; idx < metaArr.length; idx++) {
if (metaArr[idx].assetId === meta.assetId) {
if (totalDecoded >= samplesCollected.length) {
decodedFrameCountsRef.current.set(idx, Infinity)
} else {
decodedFrameCountsRef.current.set(idx, totalDecoded)
}
break
}
}
// 不做 flush,每个片段独立解码器,flush 在某些 Chromium 版本下会永久挂起
console.log(`[useCanvasPlayer] Segment ${meta.assetId}: decode done, skip flush`)
},
@@ -658,7 +680,6 @@ export function useCanvasPlayer(
const metas = segmentMetaRef.current
if (!metas || metas.length === 0) return
// 记录当前代数,seek 后代数变化则中止
const gen = decodeGenerationRef.current
let targetIdx = -1
@@ -673,27 +694,48 @@ export function useCanvasPlayer(
}
if (targetIdx === -1) targetIdx = metas.length - 1
for (
let i = Math.max(0, targetIdx - 1);
i <= Math.min(metas.length - 1, targetIdx + 1);
i++
) {
// seek 已作废当前解码任务
// 向前看 2 个片段,提前预解码避免切换卡顿
const endIdx = Math.min(metas.length - 1, targetIdx + 2)
for (let i = Math.max(0, targetIdx - 1); i <= endIdx; i++) {
if (decodeGenerationRef.current !== gen) return
if (decodedSegmentsRef.current.has(i)) continue
const meta = metas[i]
const buffer = segmentDataRef.current.get(meta.assetId)
if (!buffer) continue
// 先标记为解码中,防止下一帧渲染时重复发起解码
const frameCount = decodedFrameCountsRef.current.get(i) ?? 0
const totalSamples = meta.samples.length
// 完全解码的片段:检查队列深度
if (frameCount === Infinity) {
const availableFrames = frameQueueRef.current.size
if (availableFrames > 90) continue
// 队列不足,强制重新解码
decodedFrameCountsRef.current.delete(i)
decodedSegmentsRef.current.delete(i)
}
// 已标记为解码中但未完成:续解码
if (decodedSegmentsRef.current.has(i)) {
const currentCount = decodedFrameCountsRef.current.get(i) ?? 0
if (currentCount >= totalSamples) continue
try {
await decodeSegment(buffer, meta, 300, currentCount)
} catch (e) {
console.warn(`[useCanvasPlayer] 续解码片段 ${i} 失败:`, e)
}
if (decodeGenerationRef.current !== gen) return
continue
}
// 未开始解码的片段:开始解码
decodedSegmentsRef.current.add(i)
try {
await decodeSegment(buffer, meta, 300)
const startFrame = decodedFrameCountsRef.current.get(i) ?? 0
await decodeSegment(buffer, meta, 300, startFrame)
} catch (e) {
// 解码失败则移除标记,允许后续重试
decodedSegmentsRef.current.delete(i)
console.warn(`[useCanvasPlayer] 按需解码片段 ${i} 失败:`, e)
}
// await 后再次检查代数,seek 期间不更新标记
if (decodeGenerationRef.current !== gen) return
}
},
@@ -845,8 +887,10 @@ export function useCanvasPlayer(
// 播放结束后重播 或 从起点重新播放:重置到起点,清空解码缓存
if (state.currentTime >= totalDuration - 0.1 || state.currentTime <= 0.1) {
decodeGenerationRef.current++
// 不清空帧队列:帧按绝对时间戳存储,重播时 getCurrentFrame(≈0) 仍能正确找到第一帧
// 不清空 decodedSegmentsRef:所有片段已在 init 时解码完成,重播不需要重新解码
// 清空帧计数:让 decodeAroundPosition 认为所有片段都需要解码
decodedFrameCountsRef.current.clear()
decodedSegmentsRef.current.clear()
// 不清空帧队列:旧帧仍有效(按绝对时间戳索引),getCurrentFrame 可继续使用
playStartOffsetRef.current = 0
setState((s) => ({ ...s, currentTime: 0 }))
}
@@ -880,6 +924,7 @@ export function useCanvasPlayer(
// 清空帧队列(clear 内部会 close 所有帧)+ 清空已解码标记
frameQueueRef.current.clear()
decodedSegmentsRef.current.clear()
decodedFrameCountsRef.current.clear()
await decodeAroundPosition(clampedTime)
},
[totalDuration, decodeAroundPosition],
@@ -899,6 +944,7 @@ export function useCanvasPlayer(
segmentDataRef.current.clear()
segmentMetaRef.current = []
decodedSegmentsRef.current.clear()
decodedFrameCountsRef.current.clear()
}, [])
// ── 预加载下一个片段的数据 ──
@@ -986,6 +1032,7 @@ export function useCanvasPlayer(
// 3. 按需解码:初始只解码前 3 个片段,后续通过 decodeAroundPosition 动态加载
// 避免一次性全量解码导致 frameQueue 环形缓冲区旧帧被丢弃引发黑屏
decodedSegmentsRef.current.clear()
decodedFrameCountsRef.current.clear()
const initGen = decodeGenerationRef.current
const initialDecodeCount = Math.min(metas.length, 3)
console.log(