refactor: 移除TestRenderEngineResolver测试类
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@@ -1,6 +1,6 @@
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"""Feature Flag 单元测试。
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测试 FeatureFlagConfig、InMemoryFeatureFlagStore、RenderEngineResolver 的核心逻辑。
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测试 FeatureFlagConfig、InMemoryFeatureFlagStore、RedisFeatureFlagStore 的核心逻辑。
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"""
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from __future__ import annotations
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@@ -184,148 +184,6 @@ class TestInMemoryFeatureFlagStore:
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assert store.is_active("nonexistent") is False
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# ── RenderEngineResolver 测试 ───────────────────────────────────────────────
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class TestRenderEngineResolver:
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"""渲染引擎选择器测试。"""
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def test_default_legacy_when_flag_disabled(self):
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"""flag 关闭时使用默认引擎(legacy)。"""
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store = InMemoryFeatureFlagStore()
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resolver = self._make_resolver(store=store, default="legacy")
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assert resolver.get_engine() == "legacy"
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assert resolver.get_engine("user1") == "legacy"
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def test_default_unified_when_flag_disabled(self):
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"""flag 关闭但默认值是 unified 时返回 unified。"""
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store = InMemoryFeatureFlagStore()
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resolver = self._make_resolver(store=store, default="unified")
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assert resolver.get_engine() == "unified"
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def test_whitelist_user_uses_unified(self):
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"""白名单用户走新引擎。"""
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store = InMemoryFeatureFlagStore()
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store.set(
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FeatureFlagConfig(
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name="render_engine",
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enabled=True,
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percentage=0,
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whitelist={"beta_tester"},
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)
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)
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resolver = self._make_resolver(store=store, default="legacy")
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assert resolver.get_engine("beta_tester") == "unified"
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assert resolver.get_engine("normal_user") == "legacy"
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def test_100_percent_all_unified(self):
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"""100% 时所有用户走新引擎。"""
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store = InMemoryFeatureFlagStore()
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store.set(FeatureFlagConfig(name="render_engine", enabled=True, percentage=100))
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resolver = self._make_resolver(store=store, default="legacy")
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for i in range(50):
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assert resolver.get_engine(f"user_{i}") == "unified"
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def test_invalid_default_engine_fallback(self):
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"""无效默认值回退到 legacy。"""
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store = InMemoryFeatureFlagStore()
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resolver = self._make_resolver(store=store, default="invalid_value")
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assert resolver.get_engine() == "legacy"
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def test_should_use_unified_helper(self):
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"""should_use_unified 便捷方法。"""
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store = InMemoryFeatureFlagStore()
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store.set(
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FeatureFlagConfig(
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name="render_engine",
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enabled=True,
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percentage=0,
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whitelist={"user_a"},
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)
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)
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resolver = self._make_resolver(store=store)
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assert resolver.should_use_unified("user_a") is True
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assert resolver.should_use_unified("user_b") is False
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def test_config_snapshot(self):
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"""配置快照。"""
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store = InMemoryFeatureFlagStore()
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store.set(
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FeatureFlagConfig(
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name="render_engine",
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enabled=True,
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percentage=30,
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whitelist={"u1", "u2"},
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)
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)
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resolver = self._make_resolver(store=store)
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snapshot = resolver.get_config_snapshot()
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assert snapshot["flag_name"] == "render_engine"
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assert snapshot["enabled"] is True
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assert snapshot["percentage"] == 30
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assert snapshot["whitelist"] == ["u1", "u2"]
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def test_set_flag_updates_config(self):
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"""通过 set_flag 修改后立即生效。"""
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store = InMemoryFeatureFlagStore()
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resolver = self._make_resolver(store=store, default="legacy")
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# 初始:关闭
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assert resolver.get_engine("user1") == "legacy"
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# 开启 100%
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resolver.set_flag(FeatureFlagConfig(name="render_engine", enabled=True, percentage=100))
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assert resolver.get_engine("user1") == "unified"
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# 关闭
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resolver.set_flag(FeatureFlagConfig(name="render_engine", enabled=False))
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assert resolver.get_engine("user1") == "legacy"
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def test_force_refresh(self):
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"""强制刷新不报错。"""
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store = InMemoryFeatureFlagStore()
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resolver = self._make_resolver(store=store)
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resolver.force_refresh() # 不抛异常即可
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def test_does_not_affect_in_flight_tasks(self):
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"""
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热更新不影响在途任务验证:
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任务开始时确定引擎,中途配置变更不改变当前任务的引擎选择。
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(这是通过"每次调用 get_engine 时读取当前配置"来保证的,
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任务开始时调用一次拿到结果,之后不再变化)
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"""
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store = InMemoryFeatureFlagStore()
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store.set(FeatureFlagConfig(name="render_engine", enabled=True, percentage=100))
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resolver = self._make_resolver(store=store, default="legacy")
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# 模拟任务开始时获取引擎
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engine_at_start = resolver.get_engine("user1")
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assert engine_at_start == "unified"
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# 任务进行中关闭 flag
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store.set(FeatureFlagConfig(name="render_engine", enabled=False))
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resolver.force_refresh()
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# 在途任务持有的 engine_at_start 仍然是 unified(不随配置变化)
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assert engine_at_start == "unified"
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# 新任务会拿到 legacy
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assert resolver.get_engine("user1") == "legacy"
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# ── 辅助方法 ──
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@staticmethod
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def _make_resolver(store=None, default="legacy"):
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from apps.worker.video_processing.render_engine_resolver import (
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RenderEngineResolver,
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)
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return RenderEngineResolver(
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default_engine=default,
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store=store or InMemoryFeatureFlagStore(),
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refresh_interval=9999, # 测试时禁用自动刷新
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)
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# ── RedisFeatureFlagStore 降级测试(无 Redis 环境) ───────────────────────
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