feat(points): apps/web/src/components/common/PointsCost/index.tsx
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/**
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* 功能操作按钮旁的"消耗积分"提示
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* 例:[生成配音] 💎 -1 积分
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* - 根据 scene_key 自动读取规则
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* - 免费用户自动计算 ×1.15 向上取整
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* - 余额不足时显示红色告警 + 充值提示
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*
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* 使用:<PointsCost scene="ai_voice" units={1} />
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*/
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import React, { useEffect, useMemo, useState } from "react"
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import { Tooltip } from "antd"
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import { WarningOutlined } from "@ant-design/icons"
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import { usePointsStore } from "@/store/pointsStore"
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import type { PointsSource } from "@/api/points/types"
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import { getPointsRules, POINTS_API_MOCK } from "@/api/points"
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import "./PointsCost.css"
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interface Props {
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/** 消耗场景 key */
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scene: PointsSource
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/** 单位数(分钟数/条数/张数),默认 1 */
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units?: number
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/** 是否显示为紧凑模式(仅图标+数字,不显示单位文字) */
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compact?: boolean
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/** 余额不足时,是否显示充值提示 */
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showRechargeHint?: boolean
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/** 自定义 class */
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className?: string
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}
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/** 单位中文 */
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const UNIT_LABEL: Record<string, string> = {
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分钟: "分钟",
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条: "条",
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次: "次",
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张: "张",
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}
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const PointsCost: React.FC<Props> = ({
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scene,
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units = 1,
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compact = false,
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showRechargeHint = true,
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className = "",
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}) => {
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const { balance, init } = usePointsStore()
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const [rules, setRules] = useState<Awaited<ReturnType<typeof getPointsRules>> | null>(null)
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useEffect(() => {
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if (!balance) init()
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if (!rules) {
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getPointsRules()
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.then(setRules)
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.catch(() => {})
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}
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}, [balance, init, rules])
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const { cost, isFreeQuota, rule, isFreeUser, insufficient } = useMemo(() => {
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if (!rules || !balance) {
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return {
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cost: 0,
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isFreeQuota: false,
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rule: null,
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isFreeUser: !balance?.is_member,
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insufficient: false,
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}
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}
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const rule = rules.rules.find((r) => r.scene_key === scene)
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if (!rule)
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return {
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cost: 0,
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isFreeQuota: false,
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rule: null,
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isFreeUser: !balance.is_member,
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insufficient: false,
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}
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// 免费训练不扣费
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if (rule.points_per_use === 0) {
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return {
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cost: 0,
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isFreeQuota: false,
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rule,
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isFreeUser: !balance.is_member,
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insufficient: false,
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}
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}
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// 智能混剪:首条30s=3分,每+30s +1
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let baseCost: number
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if (scene === "ai_video" && rule.extra_per_30s) {
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// units 当作"30s 段数"更简单;按分钟算:minutes 个 30s 段 - 1
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const segments = Math.max(1, Math.ceil(units * 2)) // 1min = 2 segments
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baseCost = rule.points_per_use + rule.extra_per_30s * (segments - 1)
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} else {
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baseCost = rule.points_per_use * Math.max(1, units)
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}
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// 混剪 + 免费用户 + 今日有免费额度 → 免费
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const isFree =
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scene === "ai_video" && !balance.is_member && (balance.free_clips_remaining ?? 0) > 0
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const isFreeUser = !balance.is_member
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const cost = isFree
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? 0
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: isFreeUser
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? Math.ceil(baseCost * rules.free_user_multiplier)
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: baseCost
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const insufficient = !isFree && balance.balance < cost
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return { cost, isFreeQuota: isFree, rule, isFreeUser, insufficient }
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}, [rules, balance, scene, units])
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if (!rule || !balance) {
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return <span className={`xx-points-cost ${className}`} />
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}
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if (rule.points_per_use === 0) {
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return (
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<span className={`xx-points-cost free ${className}`}>
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<span className="xx-points-tag-free">免费</span>
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</span>
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)
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}
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if (isFreeQuota) {
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return (
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<Tooltip title={`今日免费额度剩余 ${balance.free_clips_remaining} 条,不扣积分`}>
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<span className={`xx-points-cost free-quota ${className}`}>
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<span className="xx-points-tag-free">免费</span>
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{!compact && (
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<span className="xx-points-desc">(今日剩余 {balance.free_clips_remaining} 条)</span>
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)}
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</span>
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</Tooltip>
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)
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}
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const unitLabel = compact
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? ""
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: ` /${units > 1 ? `${units}${UNIT_LABEL[rule.unit] ?? rule.unit}` : rule.unit}`
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return (
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<span
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className={`xx-points-cost ${insufficient ? "insufficient" : ""} ${isFreeUser ? "free-user" : ""} ${className}`}
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>
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<span className="xx-points-gem">💎</span>
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<span className="xx-points-num">-{cost}</span>
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{unitLabel && <span className="xx-points-unit-label">积分{unitLabel}</span>}
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{isFreeUser && !compact && (
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<Tooltip title={`免费用户消耗 ×${rules?.free_user_multiplier ?? 1.15},开通会员享标准价`}>
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<span className="xx-points-free-user-tag">非会员</span>
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</Tooltip>
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)}
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{insufficient && showRechargeHint && (
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<Tooltip title={`积分不足,需 ${cost} 积分,当前余额 ${balance.balance}`}>
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<WarningOutlined className="xx-points-warn-icon" />
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</Tooltip>
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)}
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</span>
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)
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}
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export default PointsCost
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