fix: Step2素材选择后调用/clips/from-assets,修复片段数量不足+随机起始时间 #1515
@@ -90,10 +90,18 @@ export async function createClipsFromAssets(
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templateId: string,
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assetIds: string[],
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clipType = "main",
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requiredClipsCount?: number,
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): Promise<ClipsFromAssetsResponse> {
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const body: Record<string, unknown> = {
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asset_ids: assetIds,
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clip_type: clipType,
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}
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if (requiredClipsCount !== undefined) {
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body.required_clips_count = requiredClipsCount
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}
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const response = await apiClient.post<ClipsFromAssetsResponse>(
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`/templates/${templateId}/editor/clips/from-assets`,
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{ asset_ids: assetIds, clip_type: clipType },
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body,
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)
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return response.data
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}
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@@ -3,11 +3,9 @@
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* 组合素材库加载 + 智能匹配两个子 Hook
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*/
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import { useCallback, useEffect, useRef } from "react"
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import type { AssetItem } from "@/api/assets"
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import type { TemplateSegment } from "@/api/templates/types"
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import { updateEditPlanClips } from "@/api/template-editor"
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import { updateEditPlanClips, createClipsFromAssets } from "@/api/template-editor"
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import { formatDuration } from "../utils/formatDuration"
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import { buildClipsFromAssets } from "../utils/buildClipsFromAssets"
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import { useMaterialLibrary } from "./step2-materials/useMaterialLibrary"
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import { useSmartMatch } from "./step2-materials/useSmartMatch"
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import { useDraftAutoSave } from "./useDraftAutoSave"
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@@ -72,17 +70,19 @@ export function useStep2Materials({
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scheduleSave({ asset_ids: ids }, 500)
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}, [selectedTemplate, materialMode, selectedMaterials, smartSelectedIds, scheduleSave])
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/* ── Step2 选择素材后同步写入 edit_plan_clips(防抖 800ms,失败静默) ── */
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/* ── Step2 选择素材后同步写入 edit_plan_clips(防抖 800ms,失败静默) ──
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* 调用后端 POST /clips/from-assets,由后端处理:
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* - 素材不够时同一素材切多个片段
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* - 随机 start_time,不重复
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* - required_clips_count 保证片段数与模板 segments 一致
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* 先 PUT /clips(空数组)清空旧片段,再调用 from-assets 创建新片段
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*/
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const clipsTimerRef = useRef<ReturnType<typeof setTimeout>>()
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const clipsAbortRef = useRef<AbortController | null>(null)
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const templateSegmentsRef = useRef(templateSegments)
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templateSegmentsRef.current = templateSegments
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const selectedTemplateRef = useRef(selectedTemplate)
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selectedTemplateRef.current = selectedTemplate
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const materialsRef = useRef(materials)
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materialsRef.current = materials
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const smartMatchedRef = useRef<AssetItem[]>(smartMatch.smartMatchedResults)
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smartMatchedRef.current = smartMatch.smartMatchedResults
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useEffect(() => {
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const tid = selectedTemplateRef.current
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@@ -97,15 +97,14 @@ export function useStep2Materials({
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const controller = new AbortController()
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clipsAbortRef.current = controller
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const clips = buildClipsFromAssets({
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selectedIds: ids,
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materials: materialsRef.current.items,
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smartMatchedAssets: smartMatchedRef.current,
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templateSegments: templateSegmentsRef.current || [],
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})
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const segs = templateSegmentsRef.current || []
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const requiredClipsCount = segs.length > 0 ? segs.length : undefined
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try {
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await updateEditPlanClips(tid, clips, controller.signal)
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// 1. 清空旧片段
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await updateEditPlanClips(tid, [], controller.signal)
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// 2. 调用后端 from-assets 接口创建片段
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await createClipsFromAssets(tid, ids, "main", requiredClipsCount)
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} catch (err) {
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const name = (err as { name?: string })?.name
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if (name !== "CanceledError" && name !== "AbortError") {
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@@ -1,69 +0,0 @@
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/**
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* 将选中素材 + 模板 segments 构建为 edit_plan_clips 写入数据。
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*
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* 逻辑必须与 FrontendPreviewPlayer.tsx 中 buildPlaybackSegments 完全一致:
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* assetDuration = asset.duration || asset.metadata?.duration || 30
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* tplSeg = templateSegments[i] || lastSegment
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* segDuration = clamp(assetDuration, tplSeg.duration_min, tplSeg.duration_max)
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* start_time = 0
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* // 关键:预览播放器中 endTime = min(startTime + segDuration, assetDuration)
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* // 因此 clips.duration 也必须用 min(segDuration, assetDuration) 截断,
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* // 避免素材实际时长比 clamp 后的 segDuration 短时,Worker 尝试读取不存在的片段
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* duration = min(segDuration, assetDuration)
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*
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* 预览播放器(Canvas 实时预览)直接在内存中构建 segments 播放,不读 edit_plan_clips;
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* 本函数产出的 clips 写入 DB 后由 Worker 渲染。两边用完全相同的时长计算,
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* 保证用户在编辑过程中看到的预览与最终生成视频一致。
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*/
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import type { AssetItem } from "@/api/assets"
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import type { TemplateSegment } from "@/api/templates/types"
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import type { EditPlanClipInput } from "@/api/template-editor"
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interface BuildClipsOptions {
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/** 选中的素材 ID 列表(按选择顺序) */
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selectedIds: string[]
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/** 已加载的素材列表(用于查 duration) */
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materials: AssetItem[]
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/** 智能匹配返回的素材(auto 模式下可能不在 materials 列表中) */
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smartMatchedAssets?: AssetItem[]
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/** 模板 segments */
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templateSegments?: TemplateSegment[]
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}
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export function buildClipsFromAssets({
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selectedIds,
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materials,
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smartMatchedAssets = [],
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templateSegments = [],
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}: BuildClipsOptions): EditPlanClipInput[] {
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if (!selectedIds.length) return []
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// 合并两个素材来源,建立 id → asset 索引
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const assetMap = new Map<string, AssetItem>()
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for (const a of materials) assetMap.set(a.id, a)
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for (const a of smartMatchedAssets) assetMap.set(a.id, a)
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const lastSeg = templateSegments[templateSegments.length - 1]
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return selectedIds.map((assetId, i) => {
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const asset = assetMap.get(assetId)
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const assetDuration = asset?.duration || asset?.metadata?.duration || 30
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const tplSeg = templateSegments[i] || lastSeg
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const segDuration = tplSeg
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? Math.min(tplSeg.duration_max, Math.max(tplSeg.duration_min, assetDuration))
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: Math.min(assetDuration, 10)
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// 与 FrontendPreviewPlayer.buildPlaybackSegments 中
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// endTime = Math.min(startTime + segDuration, assetDuration)
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// 保持一致:duration 不能超过素材实际时长
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const duration = Math.min(segDuration, assetDuration)
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return {
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asset_id: assetId,
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start_time: 0,
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duration,
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order: i,
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}
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})
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}
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