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xiaoxia-saas/apps/worker/video_processing/render_audio.py
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xiaoxia 09d2b12ea8
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feat(ci): P1-1 Phase2 后端启用F401+F841并修复存量 (#470)
Co-authored-by: xiaoxia <dev@xiaoxiajianji.com>
Co-committed-by: xiaoxia <dev@xiaoxiajianji.com>
2026-07-17 14:06:50 +08:00

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"""音频混音模块 — 从 unified_render_service.py 拆分.
职责:
- 主图层音频 concat 拼接
- 独立音频轨 amix 混音
- 音视频合并(mux
所有函数接收 RenderContext 获取共享依赖(work_dir、plan_id 等),
避免直接依赖 UnifiedRenderService 类。
"""
from __future__ import annotations
import logging
import subprocess
from dataclasses import dataclass, field
from pathlib import Path
# 延迟导入避免循环依赖:unified_render_service 定义 ResolvedClip / RenderLayer
# 本模块提供音频函数供 unified_render_service 调用。
# 使用 from __future__ import annotations + TYPE_CHECKING 解决类型引用。
from typing import TYPE_CHECKING
from video_processing.ffmpeg_utils import FFMPEG_BIN, probe_has_audio, run_ffmpeg
from video_processing.reverse_engine import ReverseConfig, ReverseEngine
from video_processing.speed_engine import SpeedEngine
if TYPE_CHECKING:
from video_processing.unified_render_service import RenderLayer, ResolvedClip
logger = logging.getLogger(__name__)
@dataclass
class RenderContext:
"""渲染上下文 — 提供音频混音所需的共享依赖."""
work_dir: Path
plan_id: str
# 音频降噪配置(全局,对最终混音结果应用)
noise_reduction_config: dict | None = None
# 音频探测缓存(避免同一 clip 被多次 ffprobe
_audio_cache: dict[str, bool] = field(default_factory=dict)
# ── 工具函数 ──────────────────────────────────────────────────────────────────
def clip_effective_duration(clip: ResolvedClip) -> float:
"""计算 clip 的有效时长.
与 UnifiedRenderService._clip_effective_duration 逻辑一致。
"""
if clip.duration > 0:
return min(clip.duration, clip.actual_duration) if clip.actual_duration > 0 else clip.duration
return clip.actual_duration if clip.actual_duration > 0 else 0.0
def clip_has_audio(ctx: RenderContext, clip: ResolvedClip) -> bool:
"""探测 clip 是否有音频流(带缓存).
避免同一个 clip 被多次 ffprobe 探测。
"""
key = str(clip.local_path)
if key not in ctx._audio_cache:
ctx._audio_cache[key] = probe_has_audio(clip.local_path)
return ctx._audio_cache[key]
# ── 音频混音 ──────────────────────────────────────────────────────────────────
def mix_audio(
ctx: RenderContext,
layers: list[RenderLayer],
video_duration: float,
*,
bgm_path: str | None = None,
bgm_config: dict | None = None,
audio_tracks_config: dict | None = None,
) -> Path | None:
"""音频后处理混音.
处理逻辑:
1. 主音频源按优先级查找:main > brollbackground 不参与主音频,通常是图片无音轨)
2. 主图层音频按顺序 concat 拼接
3. 独立音频轨(audio role)用 amix 混入
4. 输出时长截断到 video_duration
5. 无音频流的 clip 会被自动跳过,避免 FFmpeg 引用 [i:a] 失败
6. 如果提供了 bgm_path,则额外混入 BGM(支持淡入淡出、循环、人声闪避)
7. 如果配置了 audio_tracks,则混入多轨道音频(配音、音效等)
8. 如果配置了降噪,最后应用降噪
Args:
ctx: 渲染上下文
layers: 图层列表
video_duration: 视频总时长(用于截断音频)
bgm_path: BGM 音频本地路径,为 None 时不混入 BGM
bgm_config: BGM 配置字典(volume/fade_in/fade_out/sidechain 等)
audio_tracks_config: 多轨道音频配置(tracks/master_volume 等)
Returns:
混音后的音频文件路径,无音频时返回 None
"""
# 按优先级精确查找主音频图层:main > broll
# background 不参与主音频(通常是静态图片,无音轨)
layer_map = {layer.role: layer for layer in layers}
main_layer = None
for role in ("main", "broll"):
if role in layer_map and layer_map[role].clips:
main_layer = layer_map[role]
break
main_clips: list[ResolvedClip] = main_layer.clips if main_layer else []
# 没有主视频图层时兜底:检查 overlay/corner_voice 层是否有带音频的素材
if not main_clips:
for role in ("overlay", "corner_voice"):
if role in layer_map and layer_map[role].clips:
main_clips = layer_map[role].clips
break
# 收集独立音频轨
audio_clips: list[ResolvedClip] = []
if "audio" in layer_map:
audio_clips = layer_map["audio"].clips
# ── 防御:过滤掉无音频流的 clip ──
main_clips = [c for c in main_clips if clip_has_audio(ctx, c)]
audio_clips = [c for c in audio_clips if clip_has_audio(ctx, c)]
if not main_clips and not audio_clips:
# 没有主音频也没有独立音频 → 检查是否有 BGM
if bgm_path and bgm_config and bgm_config.get("enabled", False):
from video_processing.bgm_mixer import BGMConfig, build_bgm_only
bgm_cfg = BGMConfig.from_config_dict(bgm_path, bgm_config)
try:
return build_bgm_only(ctx, bgm_cfg, video_duration)
except Exception:
logger.exception("[bgm] 纯BGM生成失败: plan_id=%s", ctx.plan_id)
return None
# 构建音频处理命令
output_path = ctx.work_dir / f"audio_{ctx.plan_id}.aac"
# 简单场景:只有主图层 + 无独立音频 → 直接从视频提取音频并拼接
if main_clips and not audio_clips:
concat_main_audio(ctx, main_clips, output_path, video_duration)
else:
# 有独立音频轨 → amix 混音
mix_with_independent_audio(ctx, main_clips, audio_clips, output_path, video_duration)
# ── BGM 混音 ──
if bgm_path and bgm_config and bgm_config.get("enabled", False):
from video_processing.bgm_mixer import BGMConfig, mix_bgm_with_main
bgm_cfg = BGMConfig.from_config_dict(bgm_path, bgm_config)
try:
# 这里 main_audio 就是 output_path,先有主音频再混 BGM
final_path = mix_bgm_with_main(ctx, output_path, bgm_cfg, video_duration)
output_path = final_path
except Exception:
logger.exception("[bgm] BGM 混音失败,回退到无 BGM 音频: plan_id=%s", ctx.plan_id)
# ── 多轨道混音(配音/音效等) ──
if audio_tracks_config and audio_tracks_config.get("enabled", False):
from video_processing.multi_track_mixer import mix_audio_tracks_from_config
try:
tracks_config = audio_tracks_config.get("tracks_config") or audio_tracks_config
multi_output = mix_audio_tracks_from_config(ctx, output_path, tracks_config, video_duration)
if multi_output and multi_output != output_path:
output_path = multi_output
except Exception:
logger.exception("[multi-track] 多轨道混音失败,回退: plan_id=%s", ctx.plan_id)
return _apply_noise_reduction_if_needed(ctx, output_path)
def _apply_noise_reduction_if_needed(ctx: RenderContext, audio_path: Path) -> Path:
"""如果配置了音频降噪,对已生成的音频文件应用降噪。
作为后处理步骤,对最终混音结果统一降噪。
失败时返回原始文件路径,不阻断主流程。
"""
if not ctx.noise_reduction_config:
return audio_path
try:
from video_processing.noise_reduction_engine import NoiseReductionConfig, NoiseReductionEngine
config = NoiseReductionConfig.from_dict(ctx.noise_reduction_config)
if not config.has_effect():
return audio_path
engine = NoiseReductionEngine(config)
filter_str = engine.build_filter("[0:a]", "[out]")
# 提取滤镜部分(不带标签)
filter_part = filter_str[len("[0:a]") : -len("[out]")]
nr_output_path = audio_path.with_name(f"{audio_path.stem}_nr.aac")
command = [
FFMPEG_BIN,
"-y",
"-i",
str(audio_path),
"-af",
filter_part,
"-acodec",
"aac",
"-b:a",
"128k",
str(nr_output_path),
]
run_ffmpeg(command)
if nr_output_path.exists():
return nr_output_path
logger.warning("[noise-reduction] 降噪输出文件不存在,使用原始音频")
return audio_path
except Exception as e:
logger.warning("[noise-reduction] 音频降噪失败,使用原始音频: %s", e)
return audio_path
def concat_main_audio(
ctx: RenderContext,
clips: list[ResolvedClip],
output_path: Path,
video_duration: float,
) -> None:
"""主图层音频 concat 拼接(对齐链路A行为).
每个 clip 提取音频 → trim → 按顺序 concat。
"""
if len(clips) == 1:
# 单 clip,直接提取音频,截断到 min(clip有效时长, 视频总时长)
clip = clips[0]
effective_duration = clip_effective_duration(clip)
trim_start = getattr(clip, "start_time", 0) or 0
speed = getattr(clip, "playback_speed", 1.0) or 1.0
if not isinstance(speed, (int, float)) or speed <= 0:
speed = 1.0
# 调速后时长
adjusted_duration = effective_duration / speed if abs(speed - 1.0) >= 1e-6 else effective_duration
# 最终时长:取调速后时长和视频总时长的较小值
final_duration = adjusted_duration
if video_duration > 0 and (final_duration <= 0 or final_duration > video_duration):
final_duration = video_duration
# 音频倒放
reverse_config = ReverseConfig.from_dict(clip.config.get("reverse"))
has_reverse = reverse_config.enabled and reverse_config.reverse_audio
has_speed = abs(speed - 1.0) >= 1e-6
if not has_speed and not has_reverse:
# 无调速无倒放:简单命令行,-ss 裁剪更高效
command = [
FFMPEG_BIN,
"-y",
"-i",
str(clip.local_path),
"-vn",
"-acodec",
"aac",
"-b:a",
"128k",
]
if trim_start > 0:
command.extend(["-ss", f"{trim_start:.3f}"])
if final_duration > 0:
command.extend(["-t", f"{final_duration:.3f}"])
command.append(str(output_path))
run_ffmpeg(command)
else:
# 有调速或倒放:用 filter_complex
speed_engine = SpeedEngine()
audio_filters = []
if effective_duration > 0:
audio_filters.append(f"atrim=start={trim_start:.3f}:duration={effective_duration:.3f}")
audio_filters.append("asetpts=PTS-STARTPTS")
# 音频调速
if has_speed:
from video_processing.speed_engine import SpeedConfig
config = SpeedConfig(speed=float(speed))
config.clamp()
atempo_filter = speed_engine.build_audio_filter(config)
if atempo_filter:
audio_filters.append(atempo_filter)
# 音频倒放
if has_reverse:
reverse_filter = ReverseEngine.build_audio_filter(reverse_config, duration=effective_duration)
if reverse_filter:
audio_filters.append(reverse_filter)
filter_parts: list[str] = [f"[0:a]{','.join(audio_filters)}[outa]"]
if video_duration > 0 and final_duration < adjusted_duration:
filter_parts.append(f"[outa]atrim=0:{final_duration:.3f}[final_audio]")
final_label = "final_audio"
else:
final_label = "outa"
filter_complex = ";".join(filter_parts)
command = [
FFMPEG_BIN,
"-y",
"-i",
str(clip.local_path),
"-filter_complex",
filter_complex,
"-map",
f"[{final_label}]",
"-acodec",
"aac",
"-b:a",
"128k",
str(output_path),
]
run_ffmpeg(command)
return
# 多 clip,用 filter_complex concat
input_args: list[str] = []
filter_parts: list[str] = []
speed_engine = SpeedEngine()
for i, clip in enumerate(clips):
input_args.extend(["-i", str(clip.local_path)])
effective_duration = clip_effective_duration(clip)
trim_start = getattr(clip, "start_time", 0) or 0
speed = getattr(clip, "playback_speed", 1.0) or 1.0
if not isinstance(speed, (int, float)) or speed <= 0:
speed = 1.0
audio_filters: list[str] = []
if effective_duration > 0:
audio_filters.append(f"atrim=start={trim_start:.3f}:duration={effective_duration:.3f}")
audio_filters.append("asetpts=PTS-STARTPTS")
# 音频调速 — atempo 多级串联
if abs(speed - 1.0) >= 1e-6:
from video_processing.speed_engine import SpeedConfig
config = SpeedConfig(speed=float(speed))
config.clamp()
atempo_filter = speed_engine.build_audio_filter(config)
if atempo_filter:
audio_filters.append(atempo_filter)
else:
audio_filters.append("asetpts=PTS-STARTPTS")
# 音频倒放
reverse_config = ReverseConfig.from_dict(clip.config.get("reverse"))
if reverse_config.enabled and reverse_config.reverse_audio:
reverse_filter = ReverseEngine.build_audio_filter(reverse_config, duration=effective_duration)
if reverse_filter:
audio_filters.append(reverse_filter)
filter_parts.append(f"[{i}:a]{','.join(audio_filters)}[a{i}]")
audio_labels = "".join(f"[a{i}]" for i in range(len(clips)))
filter_parts.append(f"{audio_labels}concat=n={len(clips)}:v=0:a=1[outa]")
# 截断到视频总时长
if video_duration > 0:
filter_parts.append(f"[outa]atrim=0:{video_duration:.3f}[final_audio]")
final_label = "final_audio"
else:
final_label = "outa"
filter_complex = ";".join(filter_parts)
command = [
FFMPEG_BIN,
"-y",
*input_args,
"-filter_complex",
filter_complex,
"-map",
f"[{final_label}]",
"-acodec",
"aac",
"-b:a",
"128k",
str(output_path),
]
run_ffmpeg(command)
def mix_with_independent_audio(
ctx: RenderContext,
main_clips: list[ResolvedClip],
audio_clips: list[ResolvedClip],
output_path: Path,
video_duration: float,
) -> None:
"""主音频 + 独立音频轨 amix 混音.
Args:
ctx: 渲染上下文
main_clips: 主视频 clips(提取音频后 concat
audio_clips: 独立音频轨 clips
output_path: 输出路径
video_duration: 视频总时长
"""
input_args: list[str] = []
filter_parts: list[str] = []
mix_labels: list[str] = []
input_idx = 0
# 1. 主图层音频 concat
if main_clips:
for clip in main_clips:
input_args.extend(["-i", str(clip.local_path)])
effective_duration = clip_effective_duration(clip)
trim_start = getattr(clip, "start_time", 0) or 0
if effective_duration > 0:
filter_parts.append(
f"[{input_idx}:a]atrim=start={trim_start:.3f}:duration={effective_duration:.3f},"
f"asetpts=PTS-STARTPTS[ma{input_idx}]"
)
else:
filter_parts.append(f"[{input_idx}:a]asetpts=PTS-STARTPTS[ma{input_idx}]")
input_idx += 1
if len(main_clips) == 1:
mix_labels.append("ma0")
else:
main_labels = "".join(f"[ma{i}]" for i in range(len(main_clips)))
filter_parts.append(f"{main_labels}concat=n={len(main_clips)}:v=0:a=1[main_audio]")
mix_labels.append("main_audio")
# 2. 独立音频轨
for j, clip in enumerate(audio_clips):
input_args.extend(["-i", str(clip.local_path)])
effective_duration = clip_effective_duration(clip)
trim_start = getattr(clip, "start_time", 0) or 0
volume = clip.config.get("volume", 1.0) if clip.config else 1.0
label = f"ia{j}"
filters = []
if effective_duration > 0:
filters.append(f"atrim=start={trim_start:.3f}:duration={effective_duration:.3f}")
filters.append("asetpts=PTS-STARTPTS")
if volume != 1.0:
filters.append(f"volume={volume}")
filter_parts.append(f"[{input_idx}:a]{','.join(filters)}[{label}]")
mix_labels.append(label)
input_idx += 1
# 3. amix 混音
mix_inputs = "".join(f"[{label}]" for label in mix_labels)
n_inputs = len(mix_labels)
# normalized=0 保持音量,duration=shortest 取最短
filter_parts.append(f"{mix_inputs}amix=inputs={n_inputs}:duration=longest:normalize=0[mixed_audio]")
# 4. 截断到视频时长
if video_duration > 0:
filter_parts.append(f"[mixed_audio]atrim=0:{video_duration:.3f}[final_audio]")
final_label = "final_audio"
else:
final_label = "mixed_audio"
filter_complex = ";".join(filter_parts)
command = [
FFMPEG_BIN,
"-y",
*input_args,
"-filter_complex",
filter_complex,
"-map",
f"[{final_label}]",
"-acodec",
"aac",
"-b:a",
"128k",
str(output_path),
]
logger.info(
"音频混音: plan_id=%s main_clips=%d audio_clips=%d",
ctx.plan_id,
len(main_clips),
len(audio_clips),
)
try:
run_ffmpeg(command)
except subprocess.CalledProcessError as e:
logger.error(
"音频混音失败: plan_id=%s exit_code=%d\nfilter_complex:\n%s",
ctx.plan_id,
e.returncode,
filter_complex[:3000],
)
raise
def merge_audio_video(
ctx: RenderContext,
video_path: Path,
audio_path: Path,
output_path: Path,
) -> None:
"""将音频合并到视频中(视频流拷贝,音频直接复用).
Args:
ctx: 渲染上下文
video_path: 无声视频路径
audio_path: 音频文件路径
output_path: 输出文件路径
"""
command = [
FFMPEG_BIN,
"-y",
"-i",
str(video_path),
"-i",
str(audio_path),
"-c:v",
"copy",
"-c:a",
"aac",
"-b:a",
"128k",
"-map",
"0:v:0",
"-map",
"1:a:0",
"-shortest",
"-movflags",
"+faststart",
str(output_path),
]
logger.info("合并音视频: plan_id=%s", ctx.plan_id)
try:
run_ffmpeg(command)
except subprocess.CalledProcessError as e:
logger.error(
"合并音视频失败: plan_id=%s exit_code=%d",
ctx.plan_id,
e.returncode,
)
raise