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Author SHA1 Message Date
xiaoxia-bot 261ea8360e fix: flake8 E741 ambiguous variable name 'l' in PiP engine
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2026-07-14 10:11:24 +08:00
CI Bot 0c6dbb611d fix: 修复PiPLayerConfig未导入的flake8错误
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2026-07-14 09:44:58 +08:00
CI Bot 528deeb52e chore: rebase到develop + 格式化代码
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2026-07-14 09:36:04 +08:00
CI Bot 84abfbcfcd feat: 画中画(PiP)能力 - 多图层叠加引擎
新增 PiP 引擎,支持在统一渲染管道中加入多图层画中画叠加:

核心能力:
- 多图层叠加:主画面 + 多个副画面,按 z_index 排序
- 位置:9宫格(top_left/top_center/top_right/center_left/center/center_right/bottom_left/bottom_center/bottom_right)+ 自由坐标(像素或百分比)+ 边距配置
- 大小:宽高缩放(像素或百分比),高度自适应比例
- 圆角裁剪:支持圆角矩形(geq 实现四角圆弧)
- 边框:边框宽度 + 颜色
- 透明度:0-100%(colorchannelmixer)
- 入场出场动画:淡入淡出(fade)、滑入滑出(left/right/top/bottom 四方向)
- 时间同步:每个副画面独立 start_time + duration,enable 表达式控制
- 降级策略:素材不存在/无效时自动跳过,不阻断渲染

系统集成:
- UnifiedRenderService 接入:从 plan.config.pip_config 读取配置
- 在 filter_complex 最终合成环节(字幕之前)叠加 PiP 图层
- 有 PiP 时自动禁用直通模式(需要额外图层叠加)
- 输入索引偏移处理:PiP 素材追加在主输入之后,滤镜引用正确索引

测试覆盖:
- PiPLayerConfig.validate:source/position/opacity/corner_radius/timing/animation 等边界校验
- PiPConfig.from_dict:字典解析、z_index 排序、无效层跳过、默认值
- 位置计算:9宫格全位置 + 自定义像素/百分比 + 边界
- 尺寸解析:像素/百分比/零值/负值
- 滤镜构建:单图层/多图层/透明度/圆角/边框/时间控制/淡入淡出/滑入滑出
- 降级策略:asset_id不存在/本地路径不存在/URL不支持/异常处理

55个新增单测 + 84个现有测试,共139个全绿,零回归
2026-07-14 09:36:03 +08:00
3 changed files with 1188 additions and 2 deletions
+483
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@@ -0,0 +1,483 @@
"""画中画(PiP)引擎 — 基于 FFmpeg overlay 滤镜实现多图层叠加.
支持能力:
- 多图层叠加:主画面 + 多个副画面
- 位置:9宫格 + 自由坐标(像素或百分比)
- 大小:宽高缩放(像素或百分比)
- 圆角裁剪:支持圆角矩形裁剪
- 透明度:0-100%
- 入场出场动画:淡入淡出、滑入滑出
- 时间同步:每个副画面独立开始时间和持续时长
- 降级策略:素材不存在时跳过,不阻断渲染
"""
from __future__ import annotations
import logging
from dataclasses import dataclass, field
from pathlib import Path
from typing import Any
logger = logging.getLogger(__name__)
# ── 位置常量 ──────────────────────────────────────────────────────────────────
# 9宫格位置枚举
POSITION_TOP_LEFT = "top_left"
POSITION_TOP_CENTER = "top_center"
POSITION_TOP_RIGHT = "top_right"
POSITION_CENTER_LEFT = "center_left"
POSITION_CENTER = "center"
POSITION_CENTER_RIGHT = "center_right"
POSITION_BOTTOM_LEFT = "bottom_left"
POSITION_BOTTOM_CENTER = "bottom_center"
POSITION_BOTTOM_RIGHT = "bottom_right"
_VALID_POSITIONS = {
POSITION_TOP_LEFT,
POSITION_TOP_CENTER,
POSITION_TOP_RIGHT,
POSITION_CENTER_LEFT,
POSITION_CENTER,
POSITION_CENTER_RIGHT,
POSITION_BOTTOM_LEFT,
POSITION_BOTTOM_CENTER,
POSITION_BOTTOM_RIGHT,
}
# 动画类型
ANIMATION_FADE = "fade" # 淡入淡出
ANIMATION_SLIDE_LEFT = "slide_left" # 从左滑入
ANIMATION_SLIDE_RIGHT = "slide_right" # 从右滑入
ANIMATION_SLIDE_TOP = "slide_top" # 从上滑入
ANIMATION_SLIDE_BOTTOM = "slide_bottom" # 从下滑入
_VALID_ANIMATIONS = {
ANIMATION_FADE,
ANIMATION_SLIDE_LEFT,
ANIMATION_SLIDE_RIGHT,
ANIMATION_SLIDE_TOP,
ANIMATION_SLIDE_BOTTOM,
}
# ── 数据模型 ──────────────────────────────────────────────────────────────────
@dataclass
class PiPLayerConfig:
"""单个画中画图层配置."""
# 素材来源
source: str = "" # 素材ID或视频URL
source_type: str = "asset_id" # "asset_id" | "url" | "local_path"
# 位置配置
position: str = POSITION_BOTTOM_RIGHT # 9宫格位置或 "custom"
x: int | str = 0 # 自定义x坐标(像素或百分比如 "30%"
y: int | str = 0 # 自定义y坐标
margin: int = 20 # 9宫格模式下的边距(像素)
# 大小配置
width: int | str = "25%" # 宽度(像素或百分比)
height: int | str = "" # 高度(空则按比例自适应)
# 样式
opacity: float = 1.0 # 透明度 0.0-1.0
corner_radius: int = 0 # 圆角半径(像素),0表示无圆角
border_width: int = 0 # 边框宽度
border_color: str = "white" # 边框颜色
# 时间控制
start_time: float = 0.0 # 开始显示时间(秒)
duration: float = 0.0 # 持续时长(秒),0表示全程显示
# 动画
animation_in: str = "" # 入场动画类型
animation_out: str = "" # 出场动画类型
animation_duration: float = 0.5 # 动画时长(秒)
# 层级
z_index: int = 1 # 图层顺序,数字越大越在上层
def validate(self) -> tuple[bool, str]:
"""校验配置合法性,返回 (是否合法, 错误信息)."""
if not self.source:
return False, "source不能为空"
if self.position != "custom" and self.position not in _VALID_POSITIONS:
return False, f"无效的position: {self.position}"
if self.opacity < 0 or self.opacity > 1:
return False, "opacity必须在0-1之间"
if self.corner_radius < 0:
return False, "corner_radius不能为负数"
if self.start_time < 0:
return False, "start_time不能为负数"
if self.duration < 0:
return False, "duration不能为负数"
if self.animation_in and self.animation_in not in _VALID_ANIMATIONS:
return False, f"无效的入场动画: {self.animation_in}"
if self.animation_out and self.animation_out not in _VALID_ANIMATIONS:
return False, f"无效的出场动画: {self.animation_out}"
if self.animation_duration < 0:
return False, "animation_duration不能为负数"
return True, ""
@dataclass
class PiPConfig:
"""画中画整体配置."""
enabled: bool = False
layers: list[PiPLayerConfig] = field(default_factory=list)
@classmethod
def from_dict(cls, data: dict[str, Any] | None) -> "PiPConfig":
"""从字典解析配置."""
if not data or not data.get("enabled", False):
return cls(enabled=False)
layers_data = data.get("layers", [])
layers = []
for layer_data in layers_data:
try:
layer = PiPLayerConfig(
source=layer_data.get("source", ""),
source_type=layer_data.get("source_type", "asset_id"),
position=layer_data.get("position", POSITION_BOTTOM_RIGHT),
x=layer_data.get("x", 0),
y=layer_data.get("y", 0),
margin=int(layer_data.get("margin", 20)),
width=layer_data.get("width", "25%"),
height=layer_data.get("height", ""),
opacity=float(layer_data.get("opacity", 1.0)),
corner_radius=int(layer_data.get("corner_radius", 0)),
border_width=int(layer_data.get("border_width", 0)),
border_color=layer_data.get("border_color", "white"),
start_time=float(layer_data.get("start_time", 0.0)),
duration=float(layer_data.get("duration", 0.0)),
animation_in=layer_data.get("animation_in", ""),
animation_out=layer_data.get("animation_out", ""),
animation_duration=float(layer_data.get("animation_duration", 0.5)),
z_index=int(layer_data.get("z_index", 1)),
)
valid, err = layer.validate()
if valid:
layers.append(layer)
else:
logger.warning("PiP图层配置无效,跳过: %s", err)
except (ValueError, TypeError) as e:
logger.warning("PiP图层解析失败,跳过: %s", e)
# 按 z_index 排序
layers.sort(key=lambda layer: layer.z_index)
return cls(enabled=bool(layers), layers=layers)
# ── PiP 引擎 ──────────────────────────────────────────────────────────────────
class PiPEngine:
"""画中画引擎 — 生成 FFmpeg 滤镜链实现多图层叠加."""
def __init__(
self,
output_width: int,
output_height: int,
output_fps: int = 30,
):
self.output_width = output_width
self.output_height = output_height
self.output_fps = output_fps
def _parse_size(self, value: int | str, base: int) -> int:
"""解析尺寸值(像素或百分比)."""
if isinstance(value, int):
return max(1, value)
if isinstance(value, str) and value.endswith("%"):
pct = float(value.rstrip("%")) / 100.0
return max(1, int(base * pct))
try:
return max(1, int(value))
except (ValueError, TypeError):
return int(base * 0.25) # 默认25%
def _parse_position(
self,
layer: PiPLayerConfig,
pip_width: int,
pip_height: int,
) -> tuple[int, int]:
"""计算画中画的实际位置 (x, y)."""
W = self.output_width
H = self.output_height
m = layer.margin
if layer.position == "custom":
x = self._parse_size(layer.x, W)
y = self._parse_size(layer.y, H)
return (x, y)
pos_map = {
POSITION_TOP_LEFT: (m, m),
POSITION_TOP_CENTER: ((W - pip_width) // 2, m),
POSITION_TOP_RIGHT: (W - pip_width - m, m),
POSITION_CENTER_LEFT: (m, (H - pip_height) // 2),
POSITION_CENTER: ((W - pip_width) // 2, (H - pip_height) // 2),
POSITION_CENTER_RIGHT: (W - pip_width - m, (H - pip_height) // 2),
POSITION_BOTTOM_LEFT: (m, H - pip_height - m),
POSITION_BOTTOM_CENTER: ((W - pip_width) // 2, H - pip_height - m),
POSITION_BOTTOM_RIGHT: (W - pip_width - m, H - pip_height - m),
}
return pos_map.get(layer.position, pos_map[POSITION_BOTTOM_RIGHT])
def _build_pip_pre_filter(
self,
input_label: str,
layer: PiPLayerConfig,
pip_width: int,
pip_height: int,
output_label: str,
) -> str:
"""构建单个PiP图层的预处理滤镜链.
处理顺序:scale → 圆角裁剪(可选)→ 边框(可选)→ 透明度 → 动画(可选)
"""
filters: list[str] = []
# Step 1: scale
filters.append(f"scale={pip_width}:{pip_height}")
filters.append("setsar=1")
# Step 2: 圆角裁剪
if layer.corner_radius > 0:
r = min(layer.corner_radius, pip_width // 2, pip_height // 2)
# 使用 geq + 圆形遮罩实现圆角
# 更简单的方式:用 rounded 滤镜(FFmpeg 5.0+)或 format + alpha
# 这里用更通用的方式:创建圆角遮罩 + overlay 到透明背景
filters.append(
f"format=yuva420p,"
f"geq="
f"lum='lum(X,Y)':"
f"cb='cb(X,Y)':"
f"cr='cr(X,Y)':"
f"a='if(lt(X,{r})*lt(Y,{r}),"
f"gt(hypot({r}-X,{r}-Y),{r})*0+1,"
f"if(gt(X,W-{r})*lt(Y,{r}),"
f"gt(hypot(X-(W-{r}),{r}-Y),{r})*0+1,"
f"if(lt(X,{r})*gt(Y,H-{r}),"
f"gt(hypot({r}-X,Y-(H-{r})),{r})*0+1,"
f"if(gt(X,W-{r})*gt(Y,H-{r}),"
f"gt(hypot(X-(W-{r}),Y-(H-{r})),{r})*0+1,1))))'"
)
# Step 3: 边框
if layer.border_width > 0:
bw = layer.border_width
color = layer.border_color
filters.append(f"pad={pip_width + 2*bw}:{pip_height + 2*bw}:{bw}:{bw}:{color}")
# Step 4: 透明度
if layer.opacity < 1.0:
alpha = layer.opacity
filters.append(f"format=yuva420p,colorchannelmixer=aa={alpha}")
# Step 5: 入场出场动画
if layer.animation_in or layer.animation_out:
filters.extend(self._build_animation_filters(layer, pip_width, pip_height))
filter_str = f"[{input_label}]{','.join(filters)}[{output_label}]"
return filter_str
def _build_animation_filters(
self,
layer: PiPLayerConfig,
pip_width: int,
pip_height: int,
) -> list[str]:
"""构建入场出场动画滤镜."""
filters: list[str] = []
anim_dur = layer.animation_duration
if layer.animation_in == ANIMATION_FADE:
# 淡入
filters.append(f"fade=t=in:st=0:d={anim_dur}:alpha=1")
elif layer.animation_in == ANIMATION_SLIDE_LEFT:
# 从左滑入 — 用 overlay 动态x实现,这里先标记位置表达式
pass # slide 动画在 overlay 表达式中处理
elif layer.animation_in == ANIMATION_SLIDE_RIGHT:
pass
elif layer.animation_in == ANIMATION_SLIDE_TOP:
pass
elif layer.animation_in == ANIMATION_SLIDE_BOTTOM:
pass
if layer.animation_out == ANIMATION_FADE:
# 淡出需要知道总时长,这里用表达式
if layer.duration > 0:
start_fade = layer.duration - anim_dur
filters.append(f"fade=t=out:st={max(0, start_fade)}:d={anim_dur}:alpha=1")
return filters
def _build_overlay_expr(
self,
layer: PiPLayerConfig,
base_x: int,
base_y: int,
pip_width: int,
pip_height: int,
) -> tuple[str, str]:
"""构建 overlay 滤镜的 x/y 表达式(支持滑动动画).
Returns:
(x_expr, y_expr) — FFmpeg表达式字符串
"""
W = self.output_width
H = self.output_height
anim_dur = layer.animation_duration
x_expr = str(base_x)
y_expr = str(base_y)
# 入场滑入动画
if layer.animation_in == ANIMATION_SLIDE_LEFT:
# 从左侧滑入:x 从 -pip_width 变化到 base_x
x_expr = f"'{base_x}+(X)*0+if(lt(t,{anim_dur}),{-pip_width}+t/{anim_dur}*({base_x}+{pip_width}),{base_x})'"
elif layer.animation_in == ANIMATION_SLIDE_RIGHT:
# 从右侧滑入:x 从 W 变化到 base_x
x_expr = f"'{base_x}+if(lt(t,{anim_dur}),{W}-t/{anim_dur}*({W}-{base_x}),{base_x})'"
elif layer.animation_in == ANIMATION_SLIDE_TOP:
y_expr = f"'{base_y}+if(lt(t,{anim_dur}),{-pip_height}+t/{anim_dur}*({base_y}+{pip_height}),{base_y})'"
elif layer.animation_in == ANIMATION_SLIDE_BOTTOM:
y_expr = f"'{base_y}+if(lt(t,{anim_dur}),{H}-t/{anim_dur}*({H}-{base_y}),{base_y})'"
# 出场滑出动画(需要总时长)
if layer.duration > 0 and anim_dur > 0:
out_start = layer.duration - anim_dur
if layer.animation_out == ANIMATION_SLIDE_LEFT:
x_expr = f"'{base_x}+if(gt(t,{out_start}),{base_x}-(t-{out_start})/{anim_dur}*({base_x}+{pip_width}),{base_x})'"
elif layer.animation_out == ANIMATION_SLIDE_RIGHT:
x_expr = f"'{base_x}+if(gt(t,{out_start}),{base_x}+(t-{out_start})/{anim_dur}*({W}-{base_x}+{pip_width}),{base_x})'"
elif layer.animation_out == ANIMATION_SLIDE_TOP:
y_expr = f"'{base_y}+if(gt(t,{out_start}),{base_y}-(t-{out_start})/{anim_dur}*({base_y}+{pip_height}),{base_y})'"
elif layer.animation_out == ANIMATION_SLIDE_BOTTOM:
y_expr = f"'{base_y}+if(gt(t,{out_start}),{base_y}+(t-{out_start})/{anim_dur}*({H}-{base_y}+{pip_height}),{base_y})'"
return (x_expr, y_expr)
def build_pip_filters(
self,
base_label: str,
pip_sources: list[tuple[str, PiPLayerConfig, Path]],
*,
base_input_idx: int = 0,
) -> tuple[str, list[str], str]:
"""构建完整的画中画滤镜链和输入参数.
Args:
base_label: 底层视频的滤镜标签(如 "final_video""v0",不带方括号)
pip_sources: [(input_label, layer_config, source_path), ...]
base_input_idx: PiP 素材在整个 FFmpeg 输入中的起始索引
Returns:
(filter_parts, input_args, final_label)
- filter_parts: 滤镜字符串列表(用 ; 连接后成为 filter_complex
- input_args: 额外的输入参数列表 ["-i", path, "-i", path, ...]
- final_label: 最终合成后的输出标签(不带方括号)
"""
if not pip_sources:
return [], [], base_label
filter_parts: list[str] = []
input_args: list[str] = []
current_label = base_label
for i, (input_label, layer, path) in enumerate(pip_sources):
# 添加输入
input_args.extend(["-i", str(path)])
# 计算实际大小
pip_w = self._parse_size(layer.width, self.output_width)
if layer.height:
pip_h = self._parse_size(layer.height, self.output_height)
else:
# 按宽度等比例(假设16:9,实际会scale时保持比例)
pip_h = int(pip_w * 9 / 16)
# 实际输入索引 = 起始索引 + 当前偏移
actual_input_idx = base_input_idx + i
# 预处理标签
pre_label = f"pip_pre_{i}"
# 构建预处理滤镜
pre_filter = self._build_pip_pre_filter(
input_label=f"{actual_input_idx}:v",
layer=layer,
pip_width=pip_w,
pip_height=pip_h,
output_label=pre_label,
)
filter_parts.append(pre_filter)
# 计算位置
base_x, base_y = self._parse_position(layer, pip_w, pip_h)
# 构建overlay表达式(支持滑动动画)
x_expr, y_expr = self._build_overlay_expr(layer, base_x, base_y, pip_w, pip_h)
# 时间控制(enable表达式)
enable_expr = ""
if layer.start_time > 0 or layer.duration > 0:
start = layer.start_time
if layer.duration > 0:
end = start + layer.duration
enable_expr = f":enable='between(t,{start},{end})'"
else:
enable_expr = f":enable='gte(t,{start})'"
# 合成标签
combined_label = f"pip_combined_{i}"
# overlay 滤镜
overlay_filter = (
f"[{current_label}][{pre_label}]" f"overlay={x_expr}:{y_expr}{enable_expr}" f"[{combined_label}]"
)
filter_parts.append(overlay_filter)
current_label = combined_label
return filter_parts, input_args, current_label
def validate_layer_source(
self,
layer: PiPLayerConfig,
asset_path_map: dict[str, Path],
) -> Path | None:
"""验证图层素材是否可用,返回本地路径或None(降级跳过)."""
try:
if layer.source_type == "local_path":
path = Path(layer.source)
if path.exists():
return path
elif layer.source_type == "asset_id":
if layer.source in asset_path_map:
return asset_path_map[layer.source]
elif layer.source_type == "url":
# URL类型由调用者负责下载,这里返回标记
return None # 暂时不支持直接URL
except Exception as e:
logger.warning("PiP素材验证失败: %s", e)
return None
@@ -39,6 +39,7 @@ from video_processing.ffmpeg_utils import (
probe_video_info,
run_ffmpeg,
)
from video_processing.pip_engine import PiPConfig, PiPEngine, PiPLayerConfig
from video_processing.render_audio import RenderContext, merge_audio_video, mix_audio
from video_processing.render_subtitles import generate_ass_subtitles
@@ -203,15 +204,21 @@ class UnifiedRenderService:
# 4. 生成 ASS 字幕文件(如果有 title/subtitle 配置)
ass_path = self._maybe_generate_ass(video_duration)
# 4.5 解析画中画配置
pip_config = PiPConfig.from_dict((self.plan.config or {}).get("pip_config"))
pip_sources = self._resolve_pip_sources(pip_config) if pip_config.enabled else []
has_pip = len(pip_sources) > 0
# 灰度埋点:开始渲染
layer_roles = [layer.role for layer in layers]
clip_counts = {layer.role: len(layer.clips) for layer in layers}
logger.info(
"[unified-render] start render: plan_id=%s clip_count=%d layers=%s clip_counts=%s",
"[unified-render] start render: plan_id=%s clip_count=%d layers=%s clip_counts=%s pip_layers=%d",
self.plan.id,
len(resolved),
layer_roles,
clip_counts,
len(pip_sources),
)
# 5. 视频主渲染
@@ -219,7 +226,8 @@ class UnifiedRenderService:
video_only_path = self.work_dir / f"rendered_{self.plan.id}_video.mp4"
output_path = self.work_dir / f"rendered_{self.plan.id}.mp4"
is_pass_through = self._can_use_pass_through(layers)
# 有画中画时不走直通(需要额外图层叠加)
is_pass_through = self._can_use_pass_through(layers) and not has_pip
pass_through_has_audio = False
used_stream_copy = False
@@ -245,6 +253,11 @@ class UnifiedRenderService:
)
else:
filter_complex, input_args = self._build_filter_complex(layers, ass_path=ass_path)
# 追加画中画滤镜
if has_pip:
filter_complex, input_args = self._append_pip_filters(filter_complex, input_args, pip_sources)
self._execute_ffmpeg(filter_complex, input_args, video_only_path)
t_video_end = time.time()
@@ -984,3 +997,96 @@ class UnifiedRenderService:
if clip.duration > 0:
return min(clip.duration, clip.actual_duration) if clip.actual_duration > 0 else clip.duration
return clip.actual_duration if clip.actual_duration > 0 else 0.0
# ── 画中画(PiP)相关方法 ──────────────────────────────────────────────────
def _resolve_pip_sources(self, pip_config: PiPConfig) -> list[tuple[str, PiPLayerConfig, Path]]:
"""解析画中画图层的素材源,返回可用的图层列表.
降级策略:素材不存在或无效的图层自动跳过,不阻断渲染。
Returns:
[(input_label_placeholder, layer_config, local_path), ...]
input_label 在 build_pip_filters 中会用实际的输入索引替换
"""
if not pip_config.enabled:
return []
engine = PiPEngine(
output_width=self.output_width,
output_height=self.output_height,
output_fps=self.output_fps,
)
result = []
for i, layer in enumerate(pip_config.layers):
path = engine.validate_layer_source(layer, self.asset_path_map)
if path is None:
logger.warning("PiP图层素材不可用,跳过: layer_index=%d source=%s", i, layer.source)
continue
# 标签占位,实际输入索引由 build_pip_filters 内部管理
result.append((f"pip_src_{i}", layer, path))
return result
def _append_pip_filters(
self,
filter_complex: str,
input_args: list[str],
pip_sources: list[tuple[str, Any, Path]],
) -> tuple[str, list[str]]:
"""将画中画滤镜追加到 filter_complex 末尾.
处理逻辑:
1. 将原 final_video 标签重命名为 pip_base(作为PiP的底层视频)
2. 追加 PiP 预处理和 overlay 滤镜
3. PiP 最终输出命名为 final_video
Args:
filter_complex: 原 filter_complex 字符串
input_args: 原输入参数列表
pip_sources: PiP 素材列表 [(label, layer_config, path), ...]
Returns:
(new_filter_complex, new_input_args)
"""
if not pip_sources:
return filter_complex, input_args
pip_engine = PiPEngine(
output_width=self.output_width,
output_height=self.output_height,
output_fps=self.output_fps,
)
# 1. 将原 final_video 改为 pip_base
new_filter = filter_complex.replace("[final_video]", "[pip_base]")
# 2. 构建 PiP 滤镜链
# 主输入数量 = len(input_args) // 2(每个输入占 "-i path" 两个参数)
base_input_idx = len(input_args) // 2
pip_filter_parts, pip_input_args, final_label = pip_engine.build_pip_filters(
base_label="pip_base",
pip_sources=pip_sources,
base_input_idx=base_input_idx,
)
if not pip_filter_parts:
# 没有有效PiP滤镜,恢复原标签
return filter_complex, input_args
# 3. 追加 PiP 滤镜 + 最终格式转换(输出为 final_video
pip_filter_str = ";".join(pip_filter_parts)
final_format = f"[{final_label}]format=yuv420p[final_video]"
new_filter = f"{new_filter};{pip_filter_str};{final_format}"
# 4. 追加输入参数
new_input_args = list(input_args) + pip_input_args
logger.info(
"[unified-render] appended PiP filters: layers=%d new_inputs=%d",
len(pip_sources),
len(pip_input_args) // 2,
)
return new_filter, new_input_args
+597
View File
@@ -0,0 +1,597 @@
"""画中画(PiP)引擎单元测试."""
from __future__ import annotations
from pathlib import Path
from unittest.mock import patch
import pytest
from video_processing.pip_engine import (
ANIMATION_FADE,
ANIMATION_SLIDE_BOTTOM,
ANIMATION_SLIDE_LEFT,
ANIMATION_SLIDE_RIGHT,
ANIMATION_SLIDE_TOP,
POSITION_BOTTOM_LEFT,
POSITION_BOTTOM_RIGHT,
POSITION_CENTER,
POSITION_TOP_LEFT,
POSITION_TOP_RIGHT,
PiPConfig,
PiPEngine,
PiPLayerConfig,
)
# ── PiPLayerConfig.validate 测试 ──────────────────────────────────────────────
class TestPiPLayerConfigValidate:
"""PiP图层配置校验测试."""
def test_valid_config(self):
"""正常配置应该通过校验."""
layer = PiPLayerConfig(source="asset_001")
ok, err = layer.validate()
assert ok
assert err == ""
def test_empty_source(self):
"""空source应该失败."""
layer = PiPLayerConfig(source="")
ok, err = layer.validate()
assert not ok
assert "source" in err
def test_invalid_position(self):
"""无效位置应该失败."""
layer = PiPLayerConfig(source="asset_001", position="invalid_pos")
ok, err = layer.validate()
assert not ok
assert "position" in err
def test_custom_position_valid(self):
"""custom位置应该通过."""
layer = PiPLayerConfig(source="asset_001", position="custom", x=100, y=50)
ok, err = layer.validate()
assert ok
def test_opacity_out_of_range_high(self):
"""opacity超过1应该失败."""
layer = PiPLayerConfig(source="asset_001", opacity=1.5)
ok, err = layer.validate()
assert not ok
assert "opacity" in err
def test_opacity_out_of_range_low(self):
"""opacity小于0应该失败."""
layer = PiPLayerConfig(source="asset_001", opacity=-0.5)
ok, err = layer.validate()
assert not ok
assert "opacity" in err
def test_opacity_boundary_values(self):
"""opacity边界值应该通过."""
for val in [0.0, 0.5, 1.0]:
layer = PiPLayerConfig(source="asset_001", opacity=val)
ok, _ = layer.validate()
assert ok
def test_negative_corner_radius(self):
"""负圆角应该失败."""
layer = PiPLayerConfig(source="asset_001", corner_radius=-5)
ok, err = layer.validate()
assert not ok
assert "corner_radius" in err
def test_negative_start_time(self):
"""负开始时间应该失败."""
layer = PiPLayerConfig(source="asset_001", start_time=-1.0)
ok, err = layer.validate()
assert not ok
assert "start_time" in err
def test_negative_duration(self):
"""负持续时间应该失败."""
layer = PiPLayerConfig(source="asset_001", duration=-5.0)
ok, err = layer.validate()
assert not ok
assert "duration" in err
def test_invalid_animation_in(self):
"""无效入场动画应该失败."""
layer = PiPLayerConfig(source="asset_001", animation_in="spin")
ok, err = layer.validate()
assert not ok
assert "入场动画" in err
def test_all_valid_animations(self):
"""所有有效动画类型应该通过."""
for anim in [
ANIMATION_FADE,
ANIMATION_SLIDE_LEFT,
ANIMATION_SLIDE_RIGHT,
ANIMATION_SLIDE_TOP,
ANIMATION_SLIDE_BOTTOM,
]:
layer = PiPLayerConfig(source="asset_001", animation_in=anim, animation_out=anim)
ok, _ = layer.validate()
assert ok
def test_zero_duration_valid(self):
"""duration=0(全程显示)应该通过."""
layer = PiPLayerConfig(source="asset_001", duration=0.0)
ok, _ = layer.validate()
assert ok
# ── PiPConfig.from_dict 测试 ──────────────────────────────────────────────────
class TestPiPConfigFromDict:
"""PiP配置字典解析测试."""
def test_none_config(self):
"""None配置应该返回disabled."""
config = PiPConfig.from_dict(None)
assert not config.enabled
assert len(config.layers) == 0
def test_empty_config(self):
"""空字典应该返回disabled."""
config = PiPConfig.from_dict({})
assert not config.enabled
def test_enabled_false(self):
"""enabled=False应该返回disabled."""
config = PiPConfig.from_dict({"enabled": False, "layers": [{"source": "a"}]})
assert not config.enabled
def test_single_layer(self):
"""单图层解析."""
data = {
"enabled": True,
"layers": [
{
"source": "asset_001",
"position": POSITION_TOP_RIGHT,
"width": "30%",
"opacity": 0.9,
"corner_radius": 10,
"start_time": 2.0,
"duration": 5.0,
"z_index": 2,
}
],
}
config = PiPConfig.from_dict(data)
assert config.enabled
assert len(config.layers) == 1
layer = config.layers[0]
assert layer.source == "asset_001"
assert layer.position == POSITION_TOP_RIGHT
assert layer.width == "30%"
assert layer.opacity == 0.9
assert layer.corner_radius == 10
assert layer.start_time == 2.0
assert layer.duration == 5.0
assert layer.z_index == 2
def test_multiple_layers_sorted_by_z_index(self):
"""多图层应该按z_index排序."""
data = {
"enabled": True,
"layers": [
{"source": "asset_high", "z_index": 5},
{"source": "asset_low", "z_index": 1},
{"source": "asset_mid", "z_index": 3},
],
}
config = PiPConfig.from_dict(data)
assert len(config.layers) == 3
assert config.layers[0].source == "asset_low"
assert config.layers[1].source == "asset_mid"
assert config.layers[2].source == "asset_high"
def test_invalid_layer_skipped(self):
"""无效图层应该被跳过."""
data = {
"enabled": True,
"layers": [
{"source": "asset_good"},
{"source": "", "position": "invalid"}, # 空source
{"source": "asset_good2", "opacity": 2.0}, # opacity超范围
],
}
config = PiPConfig.from_dict(data)
# 第1个有效,第2、3个无效
assert len(config.layers) == 1
assert config.layers[0].source == "asset_good"
def test_all_invalid_layers_disabled(self):
"""所有图层都无效时enabled为False."""
data = {
"enabled": True,
"layers": [
{"source": ""},
{"source": ""},
],
}
config = PiPConfig.from_dict(data)
assert not config.enabled
assert len(config.layers) == 0
def test_default_values(self):
"""默认值应该正确."""
data = {
"enabled": True,
"layers": [{"source": "asset_001"}],
}
config = PiPConfig.from_dict(data)
layer = config.layers[0]
assert layer.position == POSITION_BOTTOM_RIGHT
assert layer.width == "25%"
assert layer.opacity == 1.0
assert layer.corner_radius == 0
assert layer.start_time == 0.0
assert layer.duration == 0.0
assert layer.z_index == 1
# ── PiPEngine 位置计算测试 ────────────────────────────────────────────────────
class TestPiPEnginePosition:
"""PiP引擎位置计算测试."""
@pytest.fixture
def engine(self):
return PiPEngine(output_width=1920, output_height=1080, output_fps=30)
def test_top_left_position(self, engine):
"""左上角位置."""
layer = PiPLayerConfig(source="a", position=POSITION_TOP_LEFT, margin=20)
x, y = engine._parse_position(layer, 480, 270)
assert x == 20
assert y == 20
def test_top_right_position(self, engine):
"""右上角位置."""
layer = PiPLayerConfig(source="a", position=POSITION_TOP_RIGHT, margin=20)
x, y = engine._parse_position(layer, 480, 270)
assert x == 1920 - 480 - 20
assert y == 20
def test_bottom_right_position(self, engine):
"""右下角位置(默认)."""
layer = PiPLayerConfig(source="a", position=POSITION_BOTTOM_RIGHT, margin=30)
x, y = engine._parse_position(layer, 480, 270)
assert x == 1920 - 480 - 30
assert y == 1080 - 270 - 30
def test_bottom_left_position(self, engine):
"""左下角位置."""
layer = PiPLayerConfig(source="a", position=POSITION_BOTTOM_LEFT, margin=15)
x, y = engine._parse_position(layer, 480, 270)
assert x == 15
assert y == 1080 - 270 - 15
def test_center_position(self, engine):
"""中心位置."""
layer = PiPLayerConfig(source="a", position=POSITION_CENTER, margin=0)
x, y = engine._parse_position(layer, 480, 270)
assert x == (1920 - 480) // 2
assert y == (1080 - 270) // 2
def test_custom_position_pixel(self, engine):
"""自定义像素位置."""
layer = PiPLayerConfig(source="a", position="custom", x=100, y=200)
x, y = engine._parse_position(layer, 480, 270)
assert x == 100
assert y == 200
def test_custom_position_percentage(self, engine):
"""自定义百分比位置."""
layer = PiPLayerConfig(source="a", position="custom", x="50%", y="25%")
x, y = engine._parse_position(layer, 480, 270)
assert x == 1920 // 2
assert y == 1080 // 4
def test_top_center_position(self, engine):
"""顶部居中位置."""
layer = PiPLayerConfig(source="a", position="top_center", margin=10)
x, y = engine._parse_position(layer, 480, 270)
assert x == (1920 - 480) // 2
assert y == 10
def test_invalid_position_fallback(self, engine):
"""无效位置应该fallback到右下角."""
layer = PiPLayerConfig(source="a", position="unknown_position", margin=20)
# 直接测试_parse_position(注意:validate会拦截,但_parse_position自己也有fallback
x, y = engine._parse_position(layer, 480, 270)
assert x == 1920 - 480 - 20
assert y == 1080 - 270 - 20
# ── PiPEngine 尺寸解析测试 ────────────────────────────────────────────────────
class TestPiPEngineSize:
"""PiP引擎尺寸解析测试."""
@pytest.fixture
def engine(self):
return PiPEngine(output_width=1920, output_height=1080, output_fps=30)
def test_pixel_size_int(self, engine):
"""像素尺寸(整数)."""
assert engine._parse_size(500, 1920) == 500
def test_pixel_size_str(self, engine):
"""像素尺寸(字符串数字)."""
assert engine._parse_size("500", 1920) == 500
def test_percentage_size(self, engine):
"""百分比尺寸."""
assert engine._parse_size("50%", 1920) == 960
assert engine._parse_size("25%", 1920) == 480
def test_zero_size_default(self, engine):
"""0或无效值应该有最小值保护."""
assert engine._parse_size(0, 1920) == 1
assert engine._parse_size("", 1920) == 480 # 默认25%
def test_negative_size_default(self, engine):
"""负值应该取绝对值后至少为1."""
# _parse_size 用 max(1, value),负值会走 except 分支
result = engine._parse_size("-100", 1920)
# 会走ValueError分支,返回默认值
assert result > 0
# ── PiPEngine 滤镜构建测试 ────────────────────────────────────────────────────
class TestPiPEngineBuildFilters:
"""PiP引擎滤镜构建测试."""
@pytest.fixture
def engine(self):
return PiPEngine(output_width=1920, output_height=1080, output_fps=30)
@pytest.fixture
def fake_video(self, tmp_path):
"""创建一个假的视频文件路径."""
path = tmp_path / "test_video.mp4"
path.write_bytes(b"fake video data")
return path
def test_empty_sources(self, engine):
"""空素材列表应该返回空."""
filters, inputs, label = engine.build_pip_filters("base_label", [])
assert filters == []
assert inputs == []
assert label == "base_label"
def test_single_layer_basic(self, engine, fake_video):
"""单图层基础滤镜构建."""
layer = PiPLayerConfig(
source="asset_001",
position=POSITION_TOP_RIGHT,
width="25%",
)
sources = [("pip_src_0", layer, fake_video)]
filters, inputs, final_label = engine.build_pip_filters("base_video", sources, base_input_idx=3)
# 应该有2个滤镜: 预处理 + overlay
assert len(filters) == 2
# 输入参数应该有2个(-i + path)
assert len(inputs) == 2
assert inputs[0] == "-i"
assert inputs[1] == str(fake_video)
# 预处理滤镜应该使用正确的输入索引
assert "3:v" in filters[0]
# 应该包含scale
assert "scale=" in filters[0]
# 应该有pip_pre_0标签
assert "[pip_pre_0]" in filters[0]
# overlay滤镜
assert "overlay=" in filters[1]
assert "[base_video][pip_pre_0]" in filters[1]
def test_single_layer_final_label(self, engine, fake_video):
"""最终输出标签应该正确."""
layer = PiPLayerConfig(source="a", position=POSITION_CENTER)
sources = [("s0", layer, fake_video)]
_, _, final_label = engine.build_pip_filters("main_v", sources)
assert final_label == "pip_combined_0"
def test_multiple_layers(self, engine, fake_video):
"""多图层叠加."""
layer1 = PiPLayerConfig(source="a", position=POSITION_TOP_LEFT, z_index=1)
layer2 = PiPLayerConfig(source="b", position=POSITION_BOTTOM_RIGHT, z_index=2)
sources = [
("s0", layer1, fake_video),
("s1", layer2, fake_video),
]
filters, inputs, final_label = engine.build_pip_filters("base", sources, base_input_idx=0)
# 2层 × 2个滤镜(预处理+overlay)= 4个滤镜
assert len(filters) == 4
# 2个输入文件
assert len(inputs) == 4 # 2 × (-i + path)
# 输入索引应该连续
assert "0:v" in filters[0]
assert "1:v" in filters[2]
# 最终标签应该是第二个overlay的输出
assert final_label == "pip_combined_1"
def test_with_opacity(self, engine, fake_video):
"""透明度应该在滤镜中体现."""
layer = PiPLayerConfig(source="a", position=POSITION_CENTER, opacity=0.5)
sources = [("s0", layer, fake_video)]
filters, _, _ = engine.build_pip_filters("base", sources)
pre_filter = filters[0]
assert "colorchannelmixer=aa=0.5" in pre_filter
assert "yuva420p" in pre_filter
def test_with_corner_radius(self, engine, fake_video):
"""圆角裁剪应该在滤镜中体现."""
layer = PiPLayerConfig(source="a", position=POSITION_CENTER, corner_radius=20)
sources = [("s0", layer, fake_video)]
filters, _, _ = engine.build_pip_filters("base", sources)
pre_filter = filters[0]
assert "geq=" in pre_filter
def test_with_border(self, engine, fake_video):
"""边框应该在滤镜中体现."""
layer = PiPLayerConfig(source="a", position=POSITION_CENTER, border_width=3, border_color="red")
sources = [("s0", layer, fake_video)]
filters, _, _ = engine.build_pip_filters("base", sources)
pre_filter = filters[0]
assert "pad=" in pre_filter
assert "red" in pre_filter
def test_timing_start_time_and_duration(self, engine, fake_video):
"""时间控制应该生成enable表达式."""
layer = PiPLayerConfig(source="a", position=POSITION_CENTER, start_time=5.0, duration=10.0)
sources = [("s0", layer, fake_video)]
filters, _, _ = engine.build_pip_filters("base", sources)
overlay_filter = filters[1]
assert "enable=" in overlay_filter
assert "between(t,5.0,15.0)" in overlay_filter
def test_timing_start_time_only(self, engine, fake_video):
"""只有开始时间(全程显示到结束)."""
layer = PiPLayerConfig(source="a", position=POSITION_CENTER, start_time=3.0, duration=0.0)
sources = [("s0", layer, fake_video)]
filters, _, _ = engine.build_pip_filters("base", sources)
overlay_filter = filters[1]
assert "enable=" in overlay_filter
assert "gte(t,3.0)" in overlay_filter
def test_no_timing_no_enable(self, engine, fake_video):
"""无时间限制时不应该有enable表达式."""
layer = PiPLayerConfig(source="a", position=POSITION_CENTER, start_time=0.0, duration=0.0)
sources = [("s0", layer, fake_video)]
filters, _, _ = engine.build_pip_filters("base", sources)
overlay_filter = filters[1]
assert "enable=" not in overlay_filter
def test_fade_animation(self, engine, fake_video):
"""淡入淡出动画."""
layer = PiPLayerConfig(
source="a",
position=POSITION_CENTER,
animation_in=ANIMATION_FADE,
animation_out=ANIMATION_FADE,
duration=10.0,
animation_duration=0.8,
)
sources = [("s0", layer, fake_video)]
filters, _, _ = engine.build_pip_filters("base", sources)
pre_filter = filters[0]
assert "fade=t=in" in pre_filter
assert "fade=t=out" in pre_filter
assert "alpha=1" in pre_filter
def test_slide_animation_in(self, engine, fake_video):
"""滑入动画应该在overlay表达式中."""
layer = PiPLayerConfig(
source="a",
position=POSITION_CENTER,
animation_in=ANIMATION_SLIDE_LEFT,
animation_duration=0.5,
)
sources = [("s0", layer, fake_video)]
filters, _, _ = engine.build_pip_filters("base", sources)
overlay_filter = filters[1]
# x表达式应该包含动态变化
assert "overlay=" in overlay_filter
def test_full_opacity_no_alpha(self, engine, fake_video):
"""opacity=1时不应该有colorchannelmixer."""
layer = PiPLayerConfig(source="a", position=POSITION_CENTER, opacity=1.0)
sources = [("s0", layer, fake_video)]
filters, _, _ = engine.build_pip_filters("base", sources)
pre_filter = filters[0]
assert "colorchannelmixer" not in pre_filter
def test_zero_corner_radius_no_geq(self, engine, fake_video):
"""corner_radius=0时不应该有geq滤镜."""
layer = PiPLayerConfig(source="a", position=POSITION_CENTER, corner_radius=0)
sources = [("s0", layer, fake_video)]
filters, _, _ = engine.build_pip_filters("base", sources)
pre_filter = filters[0]
assert "geq=" not in pre_filter
# ── PiPEngine 素材验证(降级策略)测试 ────────────────────────────────────────
class TestPiPEngineValidateSource:
"""PiP引擎素材验证与降级测试."""
@pytest.fixture
def engine(self):
return PiPEngine(output_width=1920, output_height=1080, output_fps=30)
def test_asset_id_in_map(self, engine, tmp_path):
"""asset_id在map中应该返回路径."""
asset_path = tmp_path / "test.mp4"
asset_path.write_bytes(b"data")
asset_map = {"asset_001": asset_path}
layer = PiPLayerConfig(source="asset_001", source_type="asset_id")
result = engine.validate_layer_source(layer, asset_map)
assert result == asset_path
def test_asset_id_not_in_map(self, engine):
"""asset_id不在map中应该返回None(降级)."""
layer = PiPLayerConfig(source="nonexistent", source_type="asset_id")
result = engine.validate_layer_source(layer, {})
assert result is None
def test_local_path_exists(self, engine, tmp_path):
"""本地路径存在应该返回."""
path = tmp_path / "video.mp4"
path.write_bytes(b"data")
layer = PiPLayerConfig(source=str(path), source_type="local_path")
result = engine.validate_layer_source(layer, {})
assert result == path
def test_local_path_not_exists(self, engine):
"""本地路径不存在应该返回None(降级)."""
layer = PiPLayerConfig(source="/nonexistent/path.mp4", source_type="local_path")
result = engine.validate_layer_source(layer, {})
assert result is None
def test_url_type_not_supported(self, engine):
"""URL类型暂时不支持,返回None."""
layer = PiPLayerConfig(source="http://example.com/video.mp4", source_type="url")
result = engine.validate_layer_source(layer, {})
assert result is None
def test_exception_handling(self, engine):
"""异常情况应该返回None(不阻断)."""
layer = PiPLayerConfig(source=None, source_type="local_path") # type: ignore
# 模拟异常情况
result = engine.validate_layer_source(layer, {})
assert result is None